NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
46
Content.Server/NPC/Commands/AddNPCCommand.cs
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46
Content.Server/NPC/Commands/AddNPCCommand.cs
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using Content.Server.Administration;
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using Content.Server.NPC.HTN;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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namespace Content.Server.NPC.Commands
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{
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[AdminCommand(AdminFlags.Fun)]
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public sealed class AddNPCCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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public string Command => "addnpc";
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public string Description => "Add a HTN NPC component with a given root task";
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public string Help => "Usage: addnpc <entityId> <rootTask>"
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+ "\n entityID: Uid of entity to add the AiControllerComponent to. Open its VV menu to find this."
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+ "\n rootTask: Name of a behaviorset to add to the component on initialize.";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 2)
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{
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shell.WriteError("Wrong number of args.");
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return;
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}
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var entId = new EntityUid(int.Parse(args[0]));
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if (!_entities.EntityExists(entId))
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{
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shell.WriteError($"Unable to find entity with uid {entId}");
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return;
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}
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if (_entities.HasComponent<HTNComponent>(entId))
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{
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shell.WriteError("Entity already has an NPC component.");
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return;
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}
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var comp = _entities.AddComponent<HTNComponent>(entId);
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comp.RootTask = args[1];
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shell.WriteLine("AI component added.");
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}
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}
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}
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89
Content.Server/NPC/Commands/FactionCommand.cs
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89
Content.Server/NPC/Commands/FactionCommand.cs
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using System.Text;
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using Content.Server.Administration;
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using Content.Server.NPC.Systems;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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namespace Content.Server.NPC.Commands
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{
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[AdminCommand(AdminFlags.Fun)]
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public sealed class FactionCommand : IConsoleCommand
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{
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public string Command => "factions";
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public string Description => Loc.GetString("faction-command-description");
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public string Help => Loc.GetString("faction-command-help-text");
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length == 0)
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{
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var result = new StringBuilder();
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foreach (Faction value in Enum.GetValues(typeof(Faction)))
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{
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if (value == Faction.None)
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continue;
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result.Append(value + "\n");
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}
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shell.WriteLine(result.ToString());
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return;
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}
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if (args.Length < 2)
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{
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shell.WriteLine(Loc.GetString("shell-wrong-arguments-number"));
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return;
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}
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if (!Enum.TryParse(args[0], true, out Faction faction))
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{
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shell.WriteLine(Loc.GetString("faction-command-invalid-faction-error"));
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return;
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}
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Faction targetFaction;
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switch (args[1])
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{
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case "friendly":
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if (args.Length < 3)
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{
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shell.WriteLine(Loc.GetString("faction-command-no-target-faction-error"));
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return;
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}
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if (!Enum.TryParse(args[2], true, out targetFaction))
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{
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shell.WriteLine(Loc.GetString("faction-command-invalid-target-faction-error"));
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return;
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}
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EntitySystem.Get<AiFactionTagSystem>().MakeFriendly(faction, targetFaction);
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shell.WriteLine(Loc.GetString("shell-command-success"));
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break;
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case "hostile":
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if (args.Length < 3)
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{
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shell.WriteLine(Loc.GetString("faction-command-no-target-faction-error"));
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return;
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}
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if (!Enum.TryParse(args[2], true, out targetFaction))
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{
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shell.WriteLine(Loc.GetString("faction-command-invalid-target-faction-error"));
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return;
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}
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EntitySystem.Get<AiFactionTagSystem>().MakeHostile(faction, targetFaction);
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shell.WriteLine(Loc.GetString("shell-command-success"));
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break;
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case "list":
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shell.WriteLine(EntitySystem.Get<AiFactionTagSystem>().GetHostileFactions(faction).ToString());
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break;
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default:
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shell.WriteLine(Loc.GetString("faction-command-unknown-faction-argument-error"));
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break;
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}
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}
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}
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}
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26
Content.Server/NPC/Commands/NPCCommand.cs
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26
Content.Server/NPC/Commands/NPCCommand.cs
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@@ -0,0 +1,26 @@
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using Content.Server.Administration;
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using Content.Server.EUI;
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using Content.Server.NPC.UI;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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namespace Content.Server.NPC.Commands;
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[AdminCommand(AdminFlags.Debug)]
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public sealed class NPCCommand : IConsoleCommand
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{
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public string Command => "npc";
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public string Description => "Opens the debug window for NPCs";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player is not IPlayerSession playerSession)
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{
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return;
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}
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var euiManager = IoCManager.Resolve<EuiManager>();
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euiManager.OpenEui(new NPCEui(), playerSession);
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}
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}
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52
Content.Server/NPC/Commands/NPCDomainCommand.cs
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52
Content.Server/NPC/Commands/NPCDomainCommand.cs
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@@ -0,0 +1,52 @@
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using System.Linq;
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using Content.Server.Administration;
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using Content.Server.NPC.HTN;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.Prototypes;
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namespace Content.Server.NPC.Commands;
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/// <summary>
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/// Lists out the domain of a particular HTN compound task.
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/// </summary>
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[AdminCommand(AdminFlags.Debug)]
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public sealed class NPCDomainCommand : IConsoleCommand
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{
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public string Command => "npcdomain";
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public string Description => "Lists the domain of a particular HTN compound task";
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public string Help => $"{Command} <htncompoundtask>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteError("shell-need-exactly-one-argument");
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return;
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}
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var protoManager = IoCManager.Resolve<IPrototypeManager>();
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if (!protoManager.TryIndex<HTNCompoundTask>(args[0], out var compound))
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{
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shell.WriteError($"Unable to find HTN compound task for '{args[0]}'");
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return;
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}
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var htnSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<HTNSystem>();
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foreach (var line in htnSystem.GetDomain(compound).Split("\n"))
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{
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shell.WriteLine(line);
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}
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}
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public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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var protoManager = IoCManager.Resolve<IPrototypeManager>();
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if (args.Length > 1)
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return CompletionResult.Empty;
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return CompletionResult.FromHintOptions(protoManager.EnumeratePrototypes<HTNCompoundTask>().Select(o => o.ID), "compound task");
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}
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}
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