NPC refactor (#10122)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-09-06 00:28:23 +10:00
committed by GitHub
parent 138e328c04
commit 0286b88388
290 changed files with 13842 additions and 5939 deletions

View File

@@ -0,0 +1,27 @@
using Content.Shared.Pulling;
namespace Content.Server.NPC.HTN.Preconditions;
/// <summary>
/// Checks if the owner is being pulled or not.
/// </summary>
public sealed class PulledPrecondition : HTNPrecondition
{
private SharedPullingSystem _pulling = default!;
[ViewVariables(VVAccess.ReadWrite)] [DataField("isPulled")] public bool IsPulled = true;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_pulling = sysManager.GetEntitySystem<SharedPullingSystem>();
}
public override bool IsMet(NPCBlackboard blackboard)
{
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
return IsPulled && _pulling.IsPulled(owner) ||
!IsPulled && !_pulling.IsPulled(owner);
}
}