NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -63,6 +63,11 @@ namespace Content.Shared.Buckle
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}
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}
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public bool IsBuckled(EntityUid uid, SharedBuckleComponent? component = null)
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{
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return Resolve(uid, ref component, false) && component.Buckled;
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}
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private void OnBuckleChangeDirectionAttempt(EntityUid uid, SharedBuckleComponent component, ChangeDirectionAttemptEvent args)
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{
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if (component.Buckled)
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