Remove ISpriteComponent (#13458)

This commit is contained in:
metalgearsloth
2023-01-15 13:38:53 +11:00
committed by GitHub
parent cd10d6fb5e
commit 02aef68dff
40 changed files with 66 additions and 66 deletions

View File

@@ -21,7 +21,7 @@ namespace Content.Client.Power.APC
{
base.InitializeEntity(entity);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(entity);
sprite.LayerMapSet(Layers.Panel, sprite.AddLayerState("apc0"));
@@ -47,7 +47,7 @@ namespace Content.Client.Power.APC
base.OnChangeData(component);
var ent = IoCManager.Resolve<IEntityManager>();
var sprite = ent.GetComponent<ISpriteComponent>(component.Owner);
var sprite = ent.GetComponent<SpriteComponent>(component.Owner);
if (component.TryGetData<ApcPanelState>(ApcVisuals.PanelState, out var panelState))
{
switch (panelState)

View File

@@ -15,7 +15,7 @@ namespace Content.Client.Power.SMES
{
base.InitializeEntity(entity);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(entity);
sprite.LayerMapSet(Layers.Input, sprite.AddLayerState("smes-oc0"));
sprite.LayerSetShader(Layers.Input, "unshaded");
@@ -31,7 +31,7 @@ namespace Content.Client.Power.SMES
{
base.OnChangeData(component);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(component.Owner);
if (!component.TryGetData<int>(SmesVisuals.LastChargeLevel, out var level) || level == 0)
{
sprite.LayerSetVisible(Layers.Charge, false);

View File

@@ -14,7 +14,7 @@ namespace Content.Client.Power
{
base.OnChangeData(component);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(component.Owner);
var powered = component.TryGetData(PowerDeviceVisuals.Powered, out bool poweredVar) && poweredVar;
sprite.LayerSetVisible(PowerDeviceVisualLayers.Powered, powered);
}