Fix EntityTest for guns (#1206)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -140,10 +140,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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public override void OnRemove()
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public override void OnRemove()
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{
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{
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base.OnRemove();
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base.OnRemove();
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var rangedWeapon = Owner.GetComponent<ServerRangedWeaponComponent>();
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if (Owner.TryGetComponent(out ServerRangedWeaponComponent rangedWeaponComponent))
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rangedWeapon.Barrel = null;
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{
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rangedWeapon.FireHandler -= Fire;
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rangedWeaponComponent.Barrel = null;
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rangedWeapon.WeaponCanFireHandler -= WeaponCanFire;
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rangedWeaponComponent.FireHandler -= Fire;
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rangedWeaponComponent.WeaponCanFireHandler -= WeaponCanFire;
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}
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}
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}
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private Angle GetRecoilAngle(Angle direction)
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private Angle GetRecoilAngle(Angle direction)
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