Damage rework (#2525)
* Make damage work through messages and events, make destructible not inherit ruinable or reference damageable * Copy sound logic to destructible component for now * Fix typo * Fix prototype error * Remove breakable component damageable reference * Remove breakable construction reference * Remove ruinable component * Move thresholds to individual components and away from damageable * Add threshold property to damageable component code * Add thresholds to destructible component, add states to damageable, remove damage container, fix up mob states * Being alive isn't normal * Fix not reading the id * Merge fixes * YAML fixes * Grammar moment * Remove unnecessary dependency * Update thresholds doc * Change naming of thresholds to states in MobStateComponent * Being alive is once again normal * Make DamageState a byte * Bring out classes structs and enums from DestructibleComponent * Add test for destructible thresholds * Merge fixes * More merge fixes and fix rejuvenate test * Remove IMobState.IsConscious * More merge fixes someone please god review this shit already * Fix rejuvenate test * Update outdated destructible in YAML * Fix repeatedly entering the current state * Fix repeatedly entering the current state, add Threshold.TriggersOnce and expand test * Update saltern
This commit is contained in:
@@ -18,6 +18,7 @@ namespace Content.Shared.Damage
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public static class DamageClassExtensions
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{
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// TODO DAMAGE This but not hardcoded
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private static readonly ImmutableDictionary<DamageClass, List<DamageType>> ClassToType =
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new Dictionary<DamageClass, List<DamageType>>
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{
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@@ -1,285 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.GameObjects.Components.Damage;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Damage.DamageContainer
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{
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/// <summary>
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/// Holds the information regarding the various forms of damage an object has
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/// taken (i.e. brute, burn, or toxic damage).
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/// </summary>
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[Serializable, NetSerializable]
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public class DamageContainer
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{
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private Dictionary<DamageType, int> _damageList = DamageTypeExtensions.ToDictionary();
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public delegate void HealthChangedDelegate(List<HealthChangeData> changes);
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[NonSerialized] public readonly HealthChangedDelegate OnHealthChanged;
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public DamageContainer(HealthChangedDelegate onHealthChanged, DamageContainerPrototype data)
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{
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ID = data.ID;
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OnHealthChanged = onHealthChanged;
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SupportedClasses = data.ActiveDamageClasses;
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}
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public string ID { get; }
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[ViewVariables] public virtual List<DamageClass> SupportedClasses { get; }
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[ViewVariables]
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public virtual List<DamageType> SupportedTypes
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{
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get
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{
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var toReturn = new List<DamageType>();
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foreach (var @class in SupportedClasses)
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{
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toReturn.AddRange(@class.ToTypes());
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}
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return toReturn;
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}
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}
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/// <summary>
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/// Sum of all damages kept on record.
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/// </summary>
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[ViewVariables]
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public int TotalDamage => _damageList.Values.Sum();
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public IReadOnlyDictionary<DamageClass, int> DamageClasses =>
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DamageTypeExtensions.ToClassDictionary(DamageTypes);
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public IReadOnlyDictionary<DamageType, int> DamageTypes => _damageList;
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public bool SupportsDamageClass(DamageClass @class)
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{
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return SupportedClasses.Contains(@class);
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}
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public bool SupportsDamageType(DamageType type)
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{
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return SupportedClasses.Contains(type.ToClass());
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}
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/// <summary>
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/// Attempts to grab the damage value for the given <see cref="DamageType"/>.
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/// </summary>
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/// <returns>
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/// False if the container does not support that type, true otherwise.
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/// </returns>
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public bool TryGetDamageValue(DamageType type, [NotNullWhen(true)] out int damage)
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{
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return _damageList.TryGetValue(type, out damage);
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}
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/// <summary>
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/// Grabs the damage value for the given <see cref="DamageType"/>.
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/// </summary>
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public int GetDamageValue(DamageType type)
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{
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return TryGetDamageValue(type, out var damage) ? damage : 0;
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}
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/// <summary>
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/// Attempts to grab the sum of damage values for the given
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/// <see cref="DamageClasses"/>.
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/// </summary>
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/// <param name="class">The class to get the sum for.</param>
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/// <param name="damage">The resulting amount of damage, if any.</param>
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/// <returns>
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/// True if the class is supported in this container, false otherwise.
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/// </returns>
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public bool TryGetDamageClassSum(DamageClass @class, [NotNullWhen(true)] out int damage)
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{
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damage = 0;
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if (SupportsDamageClass(@class))
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{
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foreach (var type in @class.ToTypes())
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{
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damage += GetDamageValue(type);
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}
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return true;
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}
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return false;
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}
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/// <summary>
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/// Grabs the sum of damage values for the given <see cref="DamageClasses"/>.
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/// </summary>
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public int GetDamageClassSum(DamageClass damageClass)
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{
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var sum = 0;
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foreach (var type in damageClass.ToTypes())
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{
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sum += GetDamageValue(type);
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}
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return sum;
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}
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/// <summary>
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/// Attempts to change the damage value for the given
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/// <see cref="DamageType"/>
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/// </summary>
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/// <returns>
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/// True if successful, false if this container does not support that type.
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/// </returns>
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public bool TryChangeDamageValue(DamageType type, int delta)
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{
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var damageClass = type.ToClass();
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if (SupportsDamageClass(damageClass))
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{
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var current = _damageList[type];
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current = _damageList[type] = current + delta;
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if (_damageList[type] < 0)
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{
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_damageList[type] = 0;
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delta = -current;
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current = 0;
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}
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var datum = new HealthChangeData(type, current, delta);
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var data = new List<HealthChangeData> {datum};
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OnHealthChanged(data);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Changes the damage value for the given <see cref="DamageType"/>.
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/// </summary>
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/// <param name="type">The type of damage to change.</param>
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/// <param name="delta">The amount to change it by.</param>
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/// <param name="quiet">
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/// Whether or not to suppress the health change event.
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/// </param>
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/// <returns>
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/// True if successful, false if this container does not support that type.
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/// </returns>
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public bool ChangeDamageValue(DamageType type, int delta, bool quiet = false)
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{
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if (!_damageList.TryGetValue(type, out var current))
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{
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return false;
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}
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_damageList[type] = current + delta;
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if (_damageList[type] < 0)
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{
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_damageList[type] = 0;
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delta = -current;
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}
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current = _damageList[type];
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var datum = new HealthChangeData(type, current, delta);
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var data = new List<HealthChangeData> {datum};
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OnHealthChanged(data);
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return true;
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}
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/// <summary>
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/// Attempts to set the damage value for the given <see cref="DamageType"/>.
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/// </summary>
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/// <returns>
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/// True if successful, false if this container does not support that type.
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/// </returns>
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public bool TrySetDamageValue(DamageType type, int newValue)
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{
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if (newValue < 0)
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{
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return false;
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}
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var damageClass = type.ToClass();
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if (SupportedClasses.Contains(damageClass))
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{
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var old = _damageList[type] = newValue;
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_damageList[type] = newValue;
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var delta = newValue - old;
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var datum = new HealthChangeData(type, newValue, delta);
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var data = new List<HealthChangeData> {datum};
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OnHealthChanged(data);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Tries to set the damage value for the given <see cref="DamageType"/>.
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/// </summary>
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/// <param name="type">The type of damage to set.</param>
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/// <param name="newValue">The value to set it to.</param>
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/// <param name="quiet">
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/// Whether or not to suppress the health changed event.
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/// </param>
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/// <returns>True if successful, false otherwise.</returns>
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public bool SetDamageValue(DamageType type, int newValue, bool quiet = false)
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{
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if (newValue < 0)
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{
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return false;
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}
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if (!_damageList.ContainsKey(type))
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{
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return false;
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}
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var old = _damageList[type];
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_damageList[type] = newValue;
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if (!quiet)
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{
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var delta = newValue - old;
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var datum = new HealthChangeData(type, 0, delta);
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var data = new List<HealthChangeData> {datum};
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OnHealthChanged(data);
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}
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return true;
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}
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public void Heal()
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{
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var data = new List<HealthChangeData>();
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foreach (var type in SupportedTypes)
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{
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var delta = -GetDamageValue(type);
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var datum = new HealthChangeData(type, 0, delta);
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data.Add(datum);
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SetDamageValue(type, 0, true);
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}
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OnHealthChanged(data);
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}
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}
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}
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -14,18 +15,37 @@ namespace Content.Shared.Damage.DamageContainer
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[Serializable, NetSerializable]
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public class DamageContainerPrototype : IPrototype, IIndexedPrototype
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{
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private List<DamageClass> _activeDamageClasses;
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private HashSet<DamageClass> _supportedClasses;
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private HashSet<DamageType> _supportedTypes;
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private string _id;
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[ViewVariables] public List<DamageClass> ActiveDamageClasses => _activeDamageClasses;
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// TODO NET 5 IReadOnlySet
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[ViewVariables] public IReadOnlyCollection<DamageClass> SupportedClasses => _supportedClasses;
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[ViewVariables] public IReadOnlyCollection<DamageType> SupportedTypes => _supportedTypes;
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[ViewVariables] public string ID => _id;
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public virtual void LoadFrom(YamlMappingNode mapping)
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{
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var serializer = YamlObjectSerializer.NewReader(mapping);
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serializer.DataField(ref _id, "id", string.Empty);
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serializer.DataField(ref _activeDamageClasses, "activeDamageClasses", new List<DamageClass>());
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serializer.DataField(ref _supportedClasses, "supportedClasses", new HashSet<DamageClass>());
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serializer.DataField(ref _supportedTypes, "supportedTypes", new HashSet<DamageType>());
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var originalTypes = _supportedTypes.ToArray();
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foreach (var supportedClass in _supportedClasses)
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foreach (var supportedType in supportedClass.ToTypes())
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{
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_supportedTypes.Add(supportedType);
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}
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foreach (var originalType in originalTypes)
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{
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_supportedClasses.Add(originalType.ToClass());
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}
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}
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}
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}
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@@ -38,8 +38,7 @@ namespace Content.Shared.Damage
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{DamageType.Radiation, DamageClass.Toxin},
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{DamageType.Asphyxiation, DamageClass.Airloss},
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{DamageType.Bloodloss, DamageClass.Airloss},
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{DamageType.Cellular, DamageClass.Genetic }
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{DamageType.Cellular, DamageClass.Genetic}
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}.ToImmutableDictionary();
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public static DamageClass ToClass(this DamageType type)
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@@ -6,7 +6,9 @@ using Robust.Shared.ViewVariables;
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namespace Content.Shared.Damage.ResistanceSet
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{
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/// <summary>
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/// Set of resistances used by damageable objects. Each DamageType has a multiplier and flat damage reduction value.
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/// Set of resistances used by damageable objects.
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/// Each <see cref="DamageType"/> has a multiplier and flat damage
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/// reduction value.
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/// </summary>
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[NetSerializable]
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[Serializable]
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@@ -33,14 +35,15 @@ namespace Content.Shared.Damage.ResistanceSet
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public string ID { get; }
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/// <summary>
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/// Adjusts input damage with the resistance set values. Only applies reduction if the amount is damage (positive), not
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/// Adjusts input damage with the resistance set values.
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/// Only applies reduction if the amount is damage (positive), not
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/// healing (negative).
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/// </summary>
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/// <param name="damageType">Type of damage.</param>
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/// <param name="amount">Incoming amount of damage.</param>
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public int CalculateDamage(DamageType damageType, int amount)
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{
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if (amount > 0) //Only apply reduction if it's healing, not damage.
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if (amount > 0) // Only apply reduction if it's healing, not damage.
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{
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amount -= _resistances[damageType].FlatReduction;
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@@ -59,8 +62,7 @@ namespace Content.Shared.Damage.ResistanceSet
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/// <summary>
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/// Settings for a specific damage type in a resistance set. Flat reduction is applied before the coefficient.
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/// </summary>
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[NetSerializable]
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[Serializable]
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[Serializable, NetSerializable]
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public struct ResistanceSetSettings
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{
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[ViewVariables] public float Coefficient { get; private set; }
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Reference in New Issue
Block a user