Only delete ghosts on return to body or unghost
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@@ -1,10 +1,12 @@
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using Content.Server.GameObjects.Components.Observer;
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using System.Timers;
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.Players;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Server.Administration
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{
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@@ -27,7 +29,7 @@ namespace Content.Server.Administration
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{
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var visiting = mind.VisitingEntity;
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mind.UnVisit();
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visiting.Delete();
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Timer.Spawn(100, visiting.Delete);
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}
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else
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{
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