Shitty combat mode & animations. (#367)
* Combat mode UI & targeting zones. * Fix inventory hud positioning. * Crappy attack animations. * Import TG combat sounds * More work on arcs. * Implement hit sounds. * Lunging, hit effects, some more stuff.
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10
Resources/Prototypes/Entities/Effects/WeaponArc.yml
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10
Resources/Prototypes/Entities/Effects/WeaponArc.yml
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@@ -0,0 +1,10 @@
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- type: entity
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id: WeaponArc
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save: false
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components:
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- type: Sprite
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sprite: Effects/weapons/arcs.rsi
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directional: false
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offset: 0.85, 0
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drawdepth: Overlays
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- type: MeleeWeaponArcAnimation
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@@ -1,6 +1,17 @@
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- type: entity
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id: ToolboxBase
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parent: BaseItem
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components:
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- type: Storage
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Capacity: 60
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- type: Item
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Size: 9999
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- type: MeleeWeapon
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hitSound: "/Audio/weapons/smash.ogg"
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- type: entity
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name: Emergency Toolbox
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parent: BaseItem
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parent: ToolboxBase
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id: RedToolboxItem
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description: A bright red toolbox, stocked with emergency tools
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components:
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@@ -8,14 +19,10 @@
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texture: Objects/Tools/toolbox_r.png
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- type: Icon
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texture: Objects/Tools/toolbox_r.png
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- type: Storage
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Capacity: 60
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- type: Item
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Size: 9999
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- type: entity
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name: Mechanical Toolbox
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parent: BaseItem
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parent: ToolboxBase
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id: BlueToolboxItem
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description: A blue box, stocked with mechanical tools
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components:
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@@ -23,14 +30,10 @@
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texture: Objects/Tools/Toolbox_b.png
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- type: Icon
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texture: Objects/Tools/Toolbox_b.png
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- type: Storage
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Capacity: 60
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- type: Item
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Size: 9999
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- type: entity
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name: Electrical Toolbox
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parent: BaseItem
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parent: ToolboxBase
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id: YellowToolboxItem
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description: A toolbox typically stocked with electrical gear
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components:
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@@ -38,10 +41,6 @@
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texture: Objects/Tools/Toolbox_y.png
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- type: Icon
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texture: Objects/Tools/Toolbox_y.png
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- type: Storage
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Capacity: 60
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- type: Item
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Size: 9999
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- type: entity
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id: YellowToolboxItemFilled
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@@ -12,7 +12,18 @@
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state: spear
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- type: MeleeWeapon
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range: 1.5
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arcwidth: 10
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arc: spear
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- type: Item
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Size: 24
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sprite: Objects/Melee/spear.rsi
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prefix: inhand
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- type: MeleeWeaponAnimation
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id: spear
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state: spear
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length: 0.10
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speed: 6
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arcType: Poke
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7
Resources/Prototypes/MeleeWeaponAnimations/default.yml
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Resources/Prototypes/MeleeWeaponAnimations/default.yml
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- type: MeleeWeaponAnimation
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id: default
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state: slash
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arcType: Slash
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length: 0.1
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color: 255,255,255,1020
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colorDelta: 0,0,0,-5100
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