Unified those messy FrameEventArgs.
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@@ -22,6 +22,7 @@ using Robust.Shared.ContentPack;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Client
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{
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@@ -176,17 +177,16 @@ namespace Content.Client
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IoCManager.Resolve<IChatManager>().Initialize();
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}
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public override void Update(ModUpdateLevel level, float frameTime)
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public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
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{
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base.Update(level, frameTime);
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base.Update(level, frameEventArgs);
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switch (level)
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{
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case ModUpdateLevel.FramePreEngine:
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var renderFrameEventArgs = new RenderFrameEventArgs(frameTime);
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IoCManager.Resolve<IClientNotifyManager>().FrameUpdate(renderFrameEventArgs);
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IoCManager.Resolve<IClientGameTicker>().FrameUpdate(renderFrameEventArgs);
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IoCManager.Resolve<IChatManager>().FrameUpdate(renderFrameEventArgs);
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IoCManager.Resolve<IClientNotifyManager>().FrameUpdate(frameEventArgs);
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IoCManager.Resolve<IClientGameTicker>().FrameUpdate(frameEventArgs);
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IoCManager.Resolve<IChatManager>().FrameUpdate(frameEventArgs);
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break;
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}
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}
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