Unified those messy FrameEventArgs.
This commit is contained in:
@@ -18,6 +18,7 @@ using Robust.Shared.Input;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -94,7 +95,7 @@ namespace Content.Client.GameTicking
|
||||
_gameHud.RootControl.Orphan();
|
||||
}
|
||||
|
||||
public void FrameUpdate(RenderFrameEventArgs renderFrameEventArgs)
|
||||
public void FrameUpdate(FrameEventArgs FrameEventArgs)
|
||||
{
|
||||
if (_lobby == null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user