Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (#7767)
Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,28 +0,0 @@
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.EntitySystems;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Nutrition.Components
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{
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[RegisterComponent]
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public sealed class ThirstComponent : SharedThirstComponent
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{
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private ThirstThreshold _currentThirstThreshold;
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public override ThirstThreshold CurrentThirstThreshold => _currentThirstThreshold;
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not ThirstComponentState thirst)
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{
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return;
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}
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_currentThirstThreshold = thirst.CurrentThreshold;
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(Owner);
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}
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}
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}
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