Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (#7767)

Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
MLGTASTICa
2022-05-09 08:50:36 +03:00
committed by GitHub
parent d5c165bdb5
commit 02de328d9c
8 changed files with 166 additions and 278 deletions

View File

@@ -1,28 +0,0 @@
using Content.Shared.Movement.Components;
using Content.Shared.Movement.EntitySystems;
using Content.Shared.Nutrition.Components;
using Robust.Shared.GameObjects;
namespace Content.Client.Nutrition.Components
{
[RegisterComponent]
public sealed class ThirstComponent : SharedThirstComponent
{
private ThirstThreshold _currentThirstThreshold;
public override ThirstThreshold CurrentThirstThreshold => _currentThirstThreshold;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not ThirstComponentState thirst)
{
return;
}
_currentThirstThreshold = thirst.CurrentThreshold;
EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(Owner);
}
}
}