Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (#7767)
Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -58,11 +58,15 @@ namespace Content.Server.Administration.Commands
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var entMan = IoCManager.Resolve<IEntityManager>();
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entMan.GetComponentOrNull<MobStateComponent>(targetUid)?.UpdateState(0);
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entMan.GetComponentOrNull<HungerComponent>(targetUid)?.ResetFood();
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entMan.GetComponentOrNull<ThirstComponent>(targetUid)?.ResetThirst();
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// TODO holy shit make this an event my man!
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EntitySystem.Get<StatusEffectsSystem>().TryRemoveAllStatusEffects(target);
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if(entMan.TryGetComponent(target , out ThirstComponent? thirst))
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{
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EntitySystem.Get<ThirstSystem>().ResetThirst(thirst);
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}
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if (entMan.TryGetComponent(target, out FlammableComponent? flammable))
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{
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EntitySystem.Get<FlammableSystem>().Extinguish(target, flammable);
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