Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (#7767)

Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
MLGTASTICa
2022-05-09 08:50:36 +03:00
committed by GitHub
parent d5c165bdb5
commit 02de328d9c
8 changed files with 166 additions and 278 deletions

View File

@@ -58,11 +58,15 @@ namespace Content.Server.Administration.Commands
var entMan = IoCManager.Resolve<IEntityManager>();
entMan.GetComponentOrNull<MobStateComponent>(targetUid)?.UpdateState(0);
entMan.GetComponentOrNull<HungerComponent>(targetUid)?.ResetFood();
entMan.GetComponentOrNull<ThirstComponent>(targetUid)?.ResetThirst();
// TODO holy shit make this an event my man!
EntitySystem.Get<StatusEffectsSystem>().TryRemoveAllStatusEffects(target);
if(entMan.TryGetComponent(target , out ThirstComponent? thirst))
{
EntitySystem.Get<ThirstSystem>().ResetThirst(thirst);
}
if (entMan.TryGetComponent(target, out FlammableComponent? flammable))
{
EntitySystem.Get<FlammableSystem>().Extinguish(target, flammable);