Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (#7767)

Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
MLGTASTICa
2022-05-09 08:50:36 +03:00
committed by GitHub
parent d5c165bdb5
commit 02de328d9c
8 changed files with 166 additions and 278 deletions

View File

@@ -1,8 +1,9 @@
using Content.Server.Nutrition.Components;
using Content.Server.Nutrition.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Content.Server.Nutrition.EntitySystems;
namespace Content.Server.Chemistry.ReagentEffects
{
@@ -21,7 +22,7 @@ namespace Content.Server.Chemistry.ReagentEffects
public override void Effect(ReagentEffectArgs args)
{
if (args.EntityManager.TryGetComponent(args.SolutionEntity, out ThirstComponent? thirst))
thirst.UpdateThirst(HydrationFactor);
EntitySystem.Get<ThirstSystem>().UpdateThirst(thirst, HydrationFactor);
}
}
}