Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (#7767)
Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,8 +1,9 @@
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using Content.Server.Nutrition.Components;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Content.Server.Nutrition.EntitySystems;
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namespace Content.Server.Chemistry.ReagentEffects
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{
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@@ -21,7 +22,7 @@ namespace Content.Server.Chemistry.ReagentEffects
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public override void Effect(ReagentEffectArgs args)
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{
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if (args.EntityManager.TryGetComponent(args.SolutionEntity, out ThirstComponent? thirst))
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thirst.UpdateThirst(HydrationFactor);
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EntitySystem.Get<ThirstSystem>().UpdateThirst(thirst, HydrationFactor);
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}
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}
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}
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