Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (#7767)
Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,39 +0,0 @@
|
||||
using System;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Nutrition.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedThirstComponent : Component
|
||||
{
|
||||
[ViewVariables]
|
||||
public abstract ThirstThreshold CurrentThirstThreshold { get; }
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class ThirstComponentState : ComponentState
|
||||
{
|
||||
public ThirstThreshold CurrentThreshold { get; }
|
||||
|
||||
public ThirstComponentState(ThirstThreshold currentThreshold)
|
||||
{
|
||||
CurrentThreshold = currentThreshold;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[NetSerializable, Serializable]
|
||||
public enum ThirstThreshold : byte
|
||||
{
|
||||
// Hydrohomies
|
||||
OverHydrated,
|
||||
Okay,
|
||||
Thirsty,
|
||||
Parched,
|
||||
Dead,
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user