Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (#7767)

Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
MLGTASTICa
2022-05-09 08:50:36 +03:00
committed by GitHub
parent d5c165bdb5
commit 02de328d9c
8 changed files with 166 additions and 278 deletions

View File

@@ -1,39 +0,0 @@
using System;
using Content.Shared.Movement.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Nutrition.Components
{
[NetworkedComponent()]
public abstract class SharedThirstComponent : Component
{
[ViewVariables]
public abstract ThirstThreshold CurrentThirstThreshold { get; }
[Serializable, NetSerializable]
protected sealed class ThirstComponentState : ComponentState
{
public ThirstThreshold CurrentThreshold { get; }
public ThirstComponentState(ThirstThreshold currentThreshold)
{
CurrentThreshold = currentThreshold;
}
}
}
[NetSerializable, Serializable]
public enum ThirstThreshold : byte
{
// Hydrohomies
OverHydrated,
Okay,
Thirsty,
Parched,
Dead,
}
}