Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only (#7767)
Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,22 +0,0 @@
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using Content.Shared.Movement.EntitySystems;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Nutrition.EntitySystems
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{
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public sealed class SharedThirstSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SharedThirstComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
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}
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private void OnRefreshMovespeed(EntityUid uid, SharedThirstComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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float mod = component.CurrentThirstThreshold == ThirstThreshold.Parched ? 0.75f : 1.0f;
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args.ModifySpeed(mod, mod);
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}
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}
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}
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