Toilet (#3012)
* Ported sprites from eris * Added yml * lid open/close logic * interactivity * Working on new secret stash component * Object will drop on destruction * Can get item and examine message * Reagent container and some cleaning * Moved potted plant to stash * New base prefab * Now you can deconstruct toilet * Small fixes * Fixed unknown components errors * Fixed grammar errors Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Now use prob * More grammar * Update Content.Server/Construction/Conditions/ToiletLidClosed.cs Aaaaaaaa Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * No delays * Amazing sound design * Moved sound to mono * Toilet viz Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,4 +1,4 @@
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- type: entity
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- type: entity
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id: PottedPlantBase
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abstract: true
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components:
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@@ -23,6 +23,8 @@
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- type: Sprite
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sprite: Constructible/Misc/potted_plants.rsi
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- type: PottedPlantHide
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- type: SecretStash
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secretPartName: the plant
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- type: Anchorable
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- type: Pullable
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@@ -0,0 +1,39 @@
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- type: entity
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name: toilet
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id: ToiletEmpty
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suffix: Empty
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parent: SeatBase
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description: The HT-451, a torque rotation-based, waste disposal unit for small matter. This one seems remarkably clean.
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components:
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- type: Sprite
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sprite: Constructible/Watercloset/toilet.rsi
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state: closed_toilet_seat_up
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netsync: false
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- type: Toilet
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- type: SecretStash
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secretPartName: the toilet cistern
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- type: SolutionContainer
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maxVol: 250
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- type: Physics
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shapes:
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- !type:PhysShapeAabb
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layer: [ Passable ]
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- type: Construction
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graph: toilet
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node: toilet
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- type: Appearance
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visuals:
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- type: ToiletVisualizer
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- type: entity
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id: ToiletDirtyWater
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parent: ToiletEmpty
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suffix: Dirty Water
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components:
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- type: SolutionContainer
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contents:
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reagents:
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- ReagentId: chem.Water
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Quantity: 180
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- ReagentId: chem.Toxin
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Quantity: 20
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