Toilet (#3012)
* Ported sprites from eris * Added yml * lid open/close logic * interactivity * Working on new secret stash component * Object will drop on destruction * Can get item and examine message * Reagent container and some cleaning * Moved potted plant to stash * New base prefab * Now you can deconstruct toilet * Small fixes * Fixed unknown components errors * Fixed grammar errors Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Now use prob * More grammar * Update Content.Server/Construction/Conditions/ToiletLidClosed.cs Aaaaaaaa Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * No delays * Amazing sound design * Moved sound to mono * Toilet viz Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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Resources/Prototypes/Recipes/Construction/Graphs/toilet.yml
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29
Resources/Prototypes/Recipes/Construction/Graphs/toilet.yml
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- type: constructionGraph
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id: toilet
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start: start
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graph:
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- node: start
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edges:
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- to: toilet
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completed:
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- !type:SnapToGrid { }
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steps:
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- material: Metal
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amount: 5
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doAfter: 1
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- node: toilet
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edges:
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- to: start
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completed:
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- !type:SpawnPrototype
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prototype: SteelSheet1
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amount: 5
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- !type:EmptyAllContainers {}
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- !type:DeleteEntity {}
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conditions:
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- !type:EntityAnchored
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anchored: false
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- !type:ToiletLidClosed {}
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steps:
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- tool: Welding
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doAfter: 2
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