* Ported sprites from eris

* Added yml

* lid open/close logic

* interactivity

* Working on new secret stash component

* Object will drop on destruction

* Can get item and examine message

* Reagent container and some cleaning

* Moved potted plant to stash

* New base prefab

* Now you can deconstruct toilet

* Small fixes

* Fixed unknown components errors

* Fixed grammar errors

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Now use prob

* More grammar

* Update Content.Server/Construction/Conditions/ToiletLidClosed.cs

Aaaaaaaa

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* No delays

* Amazing sound design

* Moved sound to mono

* Toilet viz

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Alex Evgrashin
2021-01-20 10:02:34 +03:00
committed by GitHub
parent f9f724b4af
commit 02ea6ce57c
16 changed files with 473 additions and 48 deletions

View File

@@ -0,0 +1,29 @@
- type: constructionGraph
id: toilet
start: start
graph:
- node: start
edges:
- to: toilet
completed:
- !type:SnapToGrid { }
steps:
- material: Metal
amount: 5
doAfter: 1
- node: toilet
edges:
- to: start
completed:
- !type:SpawnPrototype
prototype: SteelSheet1
amount: 5
- !type:EmptyAllContainers {}
- !type:DeleteEntity {}
conditions:
- !type:EntityAnchored
anchored: false
- !type:ToiletLidClosed {}
steps:
- tool: Welding
doAfter: 2