From 03291501096c28b9a8b6efc00930459ca9729e88 Mon Sep 17 00:00:00 2001 From: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Date: Sun, 1 Sep 2019 13:50:13 -0700 Subject: [PATCH] Fix OpenStorage button in HumanInventoryWindow (#322) --- .../HUD/Inventory/HumanInventoryInterfaceController.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Content.Client/GameObjects/Components/HUD/Inventory/HumanInventoryInterfaceController.cs b/Content.Client/GameObjects/Components/HUD/Inventory/HumanInventoryInterfaceController.cs index 22098aa13e..5fc0f88b70 100644 --- a/Content.Client/GameObjects/Components/HUD/Inventory/HumanInventoryInterfaceController.cs +++ b/Content.Client/GameObjects/Components/HUD/Inventory/HumanInventoryInterfaceController.cs @@ -47,6 +47,7 @@ namespace Content.Client.GameObjects foreach (var (slot, button) in _window.Buttons) { button.OnPressed = AddToInventory; + button.OnStoragePressed = OpenStorage; _inventoryButtons.Add(slot, new List {button}); }