Make shuttle brakes use thrusters and bandaid shuttle movement (#9826)

This commit is contained in:
metalgearsloth
2022-07-17 19:36:08 +10:00
committed by GitHub
parent cd7765e7d9
commit 0378a23790
7 changed files with 188 additions and 118 deletions

View File

@@ -21,14 +21,8 @@ namespace Content.Server.Shuttles.Systems
public const float TileMassMultiplier = 0.5f;
public float ShuttleMaxLinearSpeed;
public float ShuttleMaxAngularMomentum;
public float ShuttleMaxAngularAcc;
public float ShuttleMaxAngularSpeed;
public float ShuttleIdleLinearDamping;
public float ShuttleIdleAngularDamping;
public const float ShuttleLinearDamping = 0.05f;
public const float ShuttleAngularDamping = 0.05f;
public override void Initialize()
{
@@ -47,14 +41,6 @@ namespace Content.Server.Shuttles.Systems
SubscribeLocalEvent<GridInitializeEvent>(OnGridInit);
SubscribeLocalEvent<GridFixtureChangeEvent>(OnGridFixtureChange);
var configManager = IoCManager.Resolve<IConfigurationManager>();
configManager.OnValueChanged(CCVars.ShuttleMaxLinearSpeed, SetShuttleMaxLinearSpeed, true);
configManager.OnValueChanged(CCVars.ShuttleMaxAngularSpeed, SetShuttleMaxAngularSpeed, true);
configManager.OnValueChanged(CCVars.ShuttleIdleLinearDamping, SetShuttleIdleLinearDamping, true);
configManager.OnValueChanged(CCVars.ShuttleIdleAngularDamping, SetShuttleIdleAngularDamping, true);
configManager.OnValueChanged(CCVars.ShuttleMaxAngularAcc, SetShuttleMaxAngularAcc, true);
configManager.OnValueChanged(CCVars.ShuttleMaxAngularMomentum, SetShuttleMaxAngularMomentum, true);
}
public override void Update(float frameTime)
@@ -71,23 +57,11 @@ namespace Content.Server.Shuttles.Systems
CleanupHyperspace();
}
private void SetShuttleMaxLinearSpeed(float value) => ShuttleMaxLinearSpeed = value;
private void SetShuttleMaxAngularSpeed(float value) => ShuttleMaxAngularSpeed = value;
private void SetShuttleMaxAngularAcc(float value) => ShuttleMaxAngularAcc = value;
private void SetShuttleMaxAngularMomentum(float value) => ShuttleMaxAngularMomentum = value;
private void SetShuttleIdleLinearDamping(float value) => ShuttleIdleLinearDamping = value;
private void SetShuttleIdleAngularDamping(float value) => ShuttleIdleAngularDamping = value;
public override void Shutdown()
{
base.Shutdown();
ShutdownEscape();
ShutdownEmergencyConsole();
_configManager.UnsubValueChanged(CCVars.ShuttleMaxLinearSpeed, SetShuttleMaxLinearSpeed);
_configManager.UnsubValueChanged(CCVars.ShuttleMaxAngularSpeed, SetShuttleMaxAngularSpeed);
_configManager.UnsubValueChanged(CCVars.ShuttleIdleLinearDamping, SetShuttleIdleLinearDamping);
_configManager.UnsubValueChanged(CCVars.ShuttleIdleAngularDamping, SetShuttleIdleAngularDamping);
_configManager.UnsubValueChanged(CCVars.ShuttleMaxAngularMomentum, SetShuttleMaxAngularMomentum);
}
private void OnShuttleAdd(EntityUid uid, ShuttleComponent component, ComponentAdd args)
@@ -159,8 +133,8 @@ namespace Content.Server.Shuttles.Systems
component.BodyType = BodyType.Dynamic;
component.BodyStatus = BodyStatus.InAir;
component.FixedRotation = false;
component.LinearDamping = ShuttleIdleLinearDamping;
component.AngularDamping = ShuttleIdleAngularDamping;
component.LinearDamping = ShuttleLinearDamping;
component.AngularDamping = ShuttleAngularDamping;
}
private void Disable(PhysicsComponent component)