Make shuttle brakes use thrusters and bandaid shuttle movement (#9826)
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@@ -21,14 +21,8 @@ namespace Content.Server.Shuttles.Systems
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public const float TileMassMultiplier = 0.5f;
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public float ShuttleMaxLinearSpeed;
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public float ShuttleMaxAngularMomentum;
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public float ShuttleMaxAngularAcc;
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public float ShuttleMaxAngularSpeed;
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public float ShuttleIdleLinearDamping;
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public float ShuttleIdleAngularDamping;
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public const float ShuttleLinearDamping = 0.05f;
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public const float ShuttleAngularDamping = 0.05f;
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public override void Initialize()
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{
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@@ -47,14 +41,6 @@ namespace Content.Server.Shuttles.Systems
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SubscribeLocalEvent<GridInitializeEvent>(OnGridInit);
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SubscribeLocalEvent<GridFixtureChangeEvent>(OnGridFixtureChange);
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var configManager = IoCManager.Resolve<IConfigurationManager>();
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configManager.OnValueChanged(CCVars.ShuttleMaxLinearSpeed, SetShuttleMaxLinearSpeed, true);
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configManager.OnValueChanged(CCVars.ShuttleMaxAngularSpeed, SetShuttleMaxAngularSpeed, true);
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configManager.OnValueChanged(CCVars.ShuttleIdleLinearDamping, SetShuttleIdleLinearDamping, true);
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configManager.OnValueChanged(CCVars.ShuttleIdleAngularDamping, SetShuttleIdleAngularDamping, true);
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configManager.OnValueChanged(CCVars.ShuttleMaxAngularAcc, SetShuttleMaxAngularAcc, true);
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configManager.OnValueChanged(CCVars.ShuttleMaxAngularMomentum, SetShuttleMaxAngularMomentum, true);
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}
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public override void Update(float frameTime)
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@@ -71,23 +57,11 @@ namespace Content.Server.Shuttles.Systems
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CleanupHyperspace();
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}
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private void SetShuttleMaxLinearSpeed(float value) => ShuttleMaxLinearSpeed = value;
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private void SetShuttleMaxAngularSpeed(float value) => ShuttleMaxAngularSpeed = value;
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private void SetShuttleMaxAngularAcc(float value) => ShuttleMaxAngularAcc = value;
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private void SetShuttleMaxAngularMomentum(float value) => ShuttleMaxAngularMomentum = value;
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private void SetShuttleIdleLinearDamping(float value) => ShuttleIdleLinearDamping = value;
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private void SetShuttleIdleAngularDamping(float value) => ShuttleIdleAngularDamping = value;
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public override void Shutdown()
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{
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base.Shutdown();
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ShutdownEscape();
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ShutdownEmergencyConsole();
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_configManager.UnsubValueChanged(CCVars.ShuttleMaxLinearSpeed, SetShuttleMaxLinearSpeed);
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_configManager.UnsubValueChanged(CCVars.ShuttleMaxAngularSpeed, SetShuttleMaxAngularSpeed);
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_configManager.UnsubValueChanged(CCVars.ShuttleIdleLinearDamping, SetShuttleIdleLinearDamping);
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_configManager.UnsubValueChanged(CCVars.ShuttleIdleAngularDamping, SetShuttleIdleAngularDamping);
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_configManager.UnsubValueChanged(CCVars.ShuttleMaxAngularMomentum, SetShuttleMaxAngularMomentum);
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}
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private void OnShuttleAdd(EntityUid uid, ShuttleComponent component, ComponentAdd args)
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@@ -159,8 +133,8 @@ namespace Content.Server.Shuttles.Systems
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component.BodyType = BodyType.Dynamic;
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component.BodyStatus = BodyStatus.InAir;
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component.FixedRotation = false;
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component.LinearDamping = ShuttleIdleLinearDamping;
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component.AngularDamping = ShuttleIdleAngularDamping;
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component.LinearDamping = ShuttleLinearDamping;
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component.AngularDamping = ShuttleAngularDamping;
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}
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private void Disable(PhysicsComponent component)
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