Voice mask (#10458)
This commit is contained in:
@@ -259,12 +259,15 @@ public sealed partial class ChatSystem : SharedChatSystem
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return;
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}
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var nameEv = new TransformSpeakerNameEvent(source, Name(source));
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RaiseLocalEvent(source, nameEv);
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message = TransformSpeech(source, message);
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if (message.Length == 0)
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return;
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var messageWrap = Loc.GetString("chat-manager-entity-say-wrap-message",
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("entityName", Name(source)));
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("entityName", nameEv.Name));
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SendInVoiceRange(ChatChannel.Local, message, messageWrap, source, hideChat);
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_listener.PingListeners(source, message, null);
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@@ -295,8 +298,12 @@ public sealed partial class ChatSystem : SharedChatSystem
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var transformSource = Transform(source);
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var sourceCoords = transformSource.Coordinates;
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var nameEv = new TransformSpeakerNameEvent(source, Name(source));
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RaiseLocalEvent(source, nameEv);
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var messageWrap = Loc.GetString("chat-manager-entity-whisper-wrap-message",
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("entityName", Name(source)));
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("entityName", nameEv.Name));
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var xforms = GetEntityQuery<TransformComponent>();
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var ghosts = GetEntityQuery<GhostComponent>();
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@@ -530,6 +537,18 @@ public sealed partial class ChatSystem : SharedChatSystem
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#endregion
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}
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public sealed class TransformSpeakerNameEvent : EntityEventArgs
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{
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public EntityUid Sender;
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public string Name;
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public TransformSpeakerNameEvent(EntityUid sender, string name)
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{
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Sender = sender;
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Name = name;
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}
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}
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/// <summary>
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/// Raised broadcast in order to transform speech.
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/// </summary>
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@@ -13,6 +13,7 @@ using Content.Server.Disease.Components;
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using Content.Server.IdentityManagement;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Server.Popups;
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using Content.Server.VoiceMask;
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.IdentityManagement.Components;
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using Robust.Shared.Player;
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@@ -87,6 +88,8 @@ namespace Content.Server.Clothing
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_clothing.SetEquippedPrefix(uid, mask.IsToggled ? "toggled" : null, clothing);
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}
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// shouldn't this be an event?
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// toggle ingestion blocking
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if (TryComp<IngestionBlockerComponent>(uid, out var blocker))
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blocker.Enabled = !mask.IsToggled;
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@@ -99,6 +102,10 @@ namespace Content.Server.Clothing
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if (TryComp<IdentityBlockerComponent>(uid, out var identity))
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identity.Enabled = !mask.IsToggled;
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// toggle voice masking
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if (TryComp<VoiceMaskComponent>(uid, out var voiceMask))
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voiceMask.Enabled = !mask.IsToggled;
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// toggle breath tool connection (skip during equip since that is handled in LungSystem)
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if (isEquip || !TryComp<BreathToolComponent>(uid, out var breathTool))
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return;
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@@ -1,5 +1,7 @@
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using Content.Server.Radio.Components;
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using Content.Server.VoiceMask;
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using Content.Shared.Chat;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Radio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Network;
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@@ -28,12 +30,19 @@ namespace Content.Server.Ghost.Components
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var playerChannel = actor.PlayerSession.ConnectedClient;
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var name = _entMan.GetComponent<MetaDataComponent>(speaker).EntityName;
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if (_entMan.TryGetComponent(speaker, out VoiceMaskComponent? mask) && mask.Enabled)
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{
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name = Identity.Name(speaker, _entMan);
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}
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var msg = new MsgChatMessage
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{
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Channel = ChatChannel.Radio,
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Message = message,
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//Square brackets are added here to avoid issues with escaping
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MessageWrap = Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"), ("name", _entMan.GetComponent<MetaDataComponent>(speaker).EntityName))
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MessageWrap = Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"), ("name", name))
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};
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_netManager.ServerSendMessage(msg, playerChannel);
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@@ -1,7 +1,9 @@
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using Content.Server.Chat.Systems;
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using Content.Server.Radio.Components;
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using Content.Server.Radio.EntitySystems;
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using Content.Server.VoiceMask;
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using Content.Shared.Chat;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Radio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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@@ -58,6 +60,13 @@ namespace Content.Server.Headset
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var playerChannel = actor.PlayerSession.ConnectedClient;
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var name = _entMan.GetComponent<MetaDataComponent>(source).EntityName;
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if (_entMan.TryGetComponent(source, out VoiceMaskComponent? mask) && mask.Enabled)
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{
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name = Identity.Name(source, _entMan);
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}
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message = _chatSystem.TransformSpeech(source, message);
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if (message.Length == 0)
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return;
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@@ -67,7 +76,7 @@ namespace Content.Server.Headset
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Channel = ChatChannel.Radio,
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Message = message,
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//Square brackets are added here to avoid issues with escaping
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MessageWrap = Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"), ("name", _entMan.GetComponent<MetaDataComponent>(source).EntityName))
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MessageWrap = Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"), ("name", name))
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};
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_netManager.ServerSendMessage(msg, playerChannel);
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@@ -43,7 +43,6 @@ namespace Content.Server.Radio.EntitySystems
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foreach (var radio in EntityManager.EntityQuery<IRadio>(true))
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{
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//TODO: once voice identity gets added, pass into receiver via source.GetSpeakerVoice()
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radio.Receive(message, channel, speaker);
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}
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9
Content.Server/VoiceMask/VoiceMaskComponent.cs
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9
Content.Server/VoiceMask/VoiceMaskComponent.cs
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@@ -0,0 +1,9 @@
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namespace Content.Server.VoiceMask;
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[RegisterComponent]
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public sealed class VoiceMaskComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)] public bool Enabled = true;
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[ViewVariables(VVAccess.ReadWrite)] public string VoiceName = "Unknown";
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}
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48
Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
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48
Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
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@@ -0,0 +1,48 @@
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using Content.Server.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Speech;
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using Robust.Shared.Prototypes;
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namespace Content.Server.VoiceMask;
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// This partial deals with equipment, i.e., the syndicate voice mask.
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public sealed partial class VoiceMaskSystem
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{
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly ActionsSystem _actions = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private const string MaskSlot = "mask";
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private void OnEquip(EntityUid uid, VoiceMaskerComponent component, GotEquippedEvent args)
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{
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var comp = EnsureComp<VoiceMaskComponent>(args.Equipee);
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comp.VoiceName = component.LastSetName;
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if (!_prototypeManager.TryIndex<InstantActionPrototype>(component.Action, out var action))
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{
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throw new ArgumentException("Could not get voice masking prototype.");
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}
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_actions.AddAction(args.Equipee, (InstantAction) action.Clone(), uid);
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}
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private void OnUnequip(EntityUid uid, VoiceMaskerComponent compnent, GotUnequippedEvent args)
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{
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RemComp<VoiceMaskComponent>(args.Equipee);
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}
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private void TrySetLastKnownName(EntityUid maskWearer, string lastName)
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{
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if (!HasComp<VoiceMaskComponent>(maskWearer)
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|| !_inventory.TryGetSlotEntity(maskWearer, MaskSlot, out var maskEntity)
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|| !TryComp<VoiceMaskerComponent>(maskEntity, out var maskComp))
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{
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return;
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}
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maskComp.LastSetName = lastName;
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}
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}
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88
Content.Server/VoiceMask/VoiceMaskSystem.cs
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88
Content.Server/VoiceMask/VoiceMaskSystem.cs
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@@ -0,0 +1,88 @@
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using Content.Server.Chat.Systems;
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using Content.Server.Popups;
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using Content.Shared.Actions;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Preferences;
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using Content.Shared.Verbs;
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using Content.Shared.VoiceMask;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.VoiceMask;
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public sealed partial class VoiceMaskSystem : EntitySystem
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{
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<VoiceMaskComponent, TransformSpeakerNameEvent>(OnSpeakerNameTransform);
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SubscribeLocalEvent<VoiceMaskComponent, VoiceMaskChangeNameMessage>(OnChangeName);
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SubscribeLocalEvent<VoiceMaskerComponent, GotEquippedEvent>(OnEquip);
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SubscribeLocalEvent<VoiceMaskerComponent, GotUnequippedEvent>(OnUnequip);
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SubscribeLocalEvent<VoiceMaskSetNameEvent>(OnSetName);
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// SubscribeLocalEvent<VoiceMaskerComponent, GetVerbsEvent<AlternativeVerb>>(GetVerbs);
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}
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private void OnSetName(VoiceMaskSetNameEvent ev)
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{
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OpenUI(ev.Performer);
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}
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private void OnChangeName(EntityUid uid, VoiceMaskComponent component, VoiceMaskChangeNameMessage message)
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{
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if (message.Name.Length > HumanoidCharacterProfile.MaxNameLength || message.Name.Length <= 0)
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{
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_popupSystem.PopupCursor(Loc.GetString("voice-mask-popup-failure"), Filter.SinglePlayer(message.Session));
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return;
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}
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component.VoiceName = message.Name;
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_popupSystem.PopupCursor(Loc.GetString("voice-mask-popup-success"), Filter.SinglePlayer(message.Session));
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TrySetLastKnownName(uid, message.Name);
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UpdateUI(uid, component);
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}
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private void OnSpeakerNameTransform(EntityUid uid, VoiceMaskComponent component, TransformSpeakerNameEvent args)
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{
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if (component.Enabled)
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{
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/*
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args.Name = _idCard.TryGetIdCard(uid, out var card) && !string.IsNullOrEmpty(card.FullName)
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? card.FullName
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: Loc.GetString("voice-mask-unknown");
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*/
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args.Name = component.VoiceName;
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}
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}
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private void OpenUI(EntityUid player, ActorComponent? actor = null)
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{
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if (!Resolve(player, ref actor))
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{
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return;
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}
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_uiSystem.GetUiOrNull(player, VoiceMaskUIKey.Key)?.Open(actor.PlayerSession);
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UpdateUI(player);
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}
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private void UpdateUI(EntityUid owner, VoiceMaskComponent? component = null)
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{
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if (!Resolve(owner, ref component))
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{
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return;
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}
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_uiSystem.GetUiOrNull(owner, VoiceMaskUIKey.Key)?.SetState(new VoiceMaskBuiState(component.VoiceName));
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}
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}
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public sealed class VoiceMaskSetNameEvent : InstantActionEvent
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{
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}
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13
Content.Server/VoiceMask/VoiceMaskerComponent.cs
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13
Content.Server/VoiceMask/VoiceMaskerComponent.cs
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@@ -0,0 +1,13 @@
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using Content.Shared.Actions.ActionTypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.VoiceMask;
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[RegisterComponent]
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public sealed class VoiceMaskerComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)] public string LastSetName = "Unknown";
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[DataField("action", customTypeSerializer: typeof(PrototypeIdSerializer<InstantActionPrototype>))]
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public string Action = "ChangeVoiceMask";
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}
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