Voice mask (#10458)
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@@ -1,7 +1,9 @@
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using Content.Server.Chat.Systems;
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using Content.Server.Radio.Components;
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using Content.Server.Radio.EntitySystems;
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using Content.Server.VoiceMask;
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using Content.Shared.Chat;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Radio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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@@ -58,6 +60,13 @@ namespace Content.Server.Headset
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var playerChannel = actor.PlayerSession.ConnectedClient;
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var name = _entMan.GetComponent<MetaDataComponent>(source).EntityName;
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if (_entMan.TryGetComponent(source, out VoiceMaskComponent? mask) && mask.Enabled)
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{
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name = Identity.Name(source, _entMan);
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}
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message = _chatSystem.TransformSpeech(source, message);
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if (message.Length == 0)
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return;
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@@ -67,7 +76,7 @@ namespace Content.Server.Headset
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Channel = ChatChannel.Radio,
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Message = message,
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//Square brackets are added here to avoid issues with escaping
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MessageWrap = Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"), ("name", _entMan.GetComponent<MetaDataComponent>(source).EntityName))
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MessageWrap = Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"), ("name", name))
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};
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_netManager.ServerSendMessage(msg, playerChannel);
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