Adds some extra toys to the arcade machine (#10637)
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@@ -8,6 +8,8 @@ using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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// TODO: ECS.
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namespace Content.Server.Arcade.Components
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{
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[RegisterComponent]
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@@ -54,7 +56,11 @@ namespace Content.Server.Arcade.Components
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{
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"ToyMouse", "ToyAi", "ToyNuke", "ToyAssistant", "ToyGriffin", "ToyHonk", "ToyIan",
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"ToyMarauder", "ToyMauler", "ToyGygax", "ToyOdysseus", "ToyOwlman", "ToyDeathRipley",
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"ToyPhazon", "ToyFireRipley", "ToyReticence", "ToyRipley", "ToySeraph", "ToyDurand", "ToySkeleton"
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"ToyPhazon", "ToyFireRipley", "ToyReticence", "ToyRipley", "ToySeraph", "ToyDurand", "ToySkeleton",
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"FoamCrossbow", "RevolverCapGun", "PlushieLizard", "PlushieSpaceLizard",
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"PlushieNuke", "PlushieCarp", "PlushieRatvar", "PlushieNar", "PlushieSnake", "Basketball", "Football",
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"PlushieRouny", "PlushieBee", "PlushieSlime", "BalloonCorgi", "ToySword", "CrayonBox", "BoxDonkSoftBox", "BoxCartridgeCap",
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"HarmonicaInstrument", "OcarinaInstrument", "RecorderInstrument", "GunpetInstrument", "BirdToyInstrument"
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};
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protected override void Initialize()
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