Adds some extra toys to the arcade machine (#10637)
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@@ -487,7 +487,7 @@
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- type: BallisticAmmoProvider
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whitelist:
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tags:
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- CartridgeRocket
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- BulletFoam
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capacity: 1
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soundInsert:
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path: /Audio/Weapons/drawbow2.ogg
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@@ -648,3 +648,49 @@
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size: 24
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sprite: Objects/Fun/toys.rsi
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heldPrefix: orb
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- type: entity
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id: ToySword
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name: toy sword
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description: New Sandy-Cat plastic sword! Comes with realistic sound and full color! Looks almost like the real thing!
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components:
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- type: EnergySword
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isSharp: false
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colorOptions:
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- DodgerBlue
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- type: Sprite
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sprite: Objects/Weapons/Melee/e_sword.rsi
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layers:
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- state: e_sword
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- state: e_sword_blade
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color: "#FFFFFF"
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visible: false
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shader: unshaded
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map: [ "blade" ]
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- type: Item
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size: 5
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sprite: Objects/Weapons/Melee/e_sword.rsi
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- type: UseDelay
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delay: 1.0
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- type: PointLight
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netsync: false
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enabled: false
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radius: 2
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energy: 2
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color: white
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- type: Appearance
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- type: ToggleableLightVisuals
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spriteLayer: blade
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inhandVisuals:
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left:
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- state: inhand-left-blade
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shader: unshaded
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right:
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- state: inhand-right-blade
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shader: unshaded
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- type: DisarmMalus
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malus: 0
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- type: MeleeWeapon
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damage:
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types:
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Blunt: 0
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@@ -20,7 +20,7 @@
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components:
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- type: BallisticAmmoProvider
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capacity: 40
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proto: BulletDonkSoft
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proto: BulletFoam
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- type: Sprite
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sprite: Objects/Fun/toys.rsi
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state: foambox
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@@ -1,34 +1,14 @@
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- type: entity
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id: BaseBulletDonkSoft
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id: BulletFoam
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description: I hope you're wearing eye protection.
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name: foam dart
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parent: BaseItem
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abstract: true
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components:
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- type: Tag
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tags:
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- Cartridge
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- CartridgeRocket
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- type: Projectile
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damage:
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types:
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Blunt: 1
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soundHit:
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path: /Audio/Weapons/Guns/Hits/bullet_hit.ogg
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- type: entity
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id: BulletDonkSoft
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name: foam dart
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parent: BaseBulletDonkSoft
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description: I hope you're wearing eye protection.
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components:
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- type: CartridgeAmmo
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proto: BulletFoam
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deleteOnSpawn: true
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- type: Sprite
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sprite: Objects/Fun/toys.rsi
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layers:
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- state: foamdart
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- type: Projectile
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damage:
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types:
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Blunt: 1
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- type: Tag
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tags:
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- BulletFoam
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- type: Ammo
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- type: Sprite
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sprite: Objects/Fun/toys.rsi
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layers:
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- state: foamdart
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@@ -323,24 +323,6 @@
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intensitySlope: 1
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maxIntensity: 10
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- type: entity
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id: BulletFoam
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name: foam dart
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parent: BaseBullet
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noSpawn: true
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components:
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- type: Sprite
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sprite: Objects/Fun/toys.rsi
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layers:
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- state: foamdart
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- type: Projectile
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deleteOnCollide: true
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damage:
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types:
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Blunt: 2
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soundHit:
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path: /Audio/Weapons/Guns/Hits/snap.ogg
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- type: entity
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id: BulletCap
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name: cap bullet
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