Make inventory slot interact properly go through unequip (#7998)
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@@ -123,11 +123,13 @@ public abstract partial class InventorySystem
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return;
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return;
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}
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}
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// interact with an empty hand (usually just unequips the item).
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// unequip the item.
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if (itemUid != null)
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if (itemUid != null)
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{
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{
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if (_actionBlockerSystem.CanInteract(actor, itemUid.Value))
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if (!TryUnequip(actor, ev.Slot, out var item, predicted: true, inventory: inventory))
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_interactionSystem.InteractHand(actor, itemUid.Value);
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return;
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_handsSystem.PickupOrDrop(actor, item.Value);
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return;
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return;
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}
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}
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