Added descriptions to prototypes (#1597)
* Girder.YML Description Addition * Added descriptions to prototypes * Update Resources/Prototypes/Entities/Constructible/Power/computers.yml Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
@@ -1,6 +1,7 @@
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- type: entity
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- type: entity
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id: Catwalk
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id: Catwalk
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name: catwalk
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name: catwalk
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description: A catwalk for easier EVA maneuvering and cable placement.
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components:
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components:
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- type: Clickable
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- type: Clickable
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- type: InteractionOutline
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- type: InteractionOutline
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@@ -1,6 +1,7 @@
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- type: entity
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- type: entity
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name: stool
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name: stool
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id: Stool
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id: Stool
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description: Apply butt.
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components:
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components:
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- type: Clickable
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- type: Clickable
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- type: InteractionOutline
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- type: InteractionOutline
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@@ -31,6 +32,7 @@
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- type: entity
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- type: entity
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name: white office chair
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name: white office chair
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id: ChairOfficeLight
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id: ChairOfficeLight
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description: You sit in this. Either by will or force.
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components:
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components:
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- type: Rotatable
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- type: Rotatable
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- type: Clickable
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- type: Clickable
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@@ -50,25 +52,20 @@
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- type: entity
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- type: entity
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name: dark office chair
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name: dark office chair
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id: ChairOfficeDark
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id: ChairOfficeDark
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parent: ChairOfficeLight
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components:
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components:
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- type: Rotatable
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- type: Clickable
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- type: InteractionOutline
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- type: Collidable
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- type: Sprite
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- type: Sprite
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sprite: Constructible/Misc/furniture.rsi
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sprite: Constructible/Misc/furniture.rsi
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state: officechair_dark
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state: officechair_dark
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- type: Icon
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- type: Icon
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sprite: Constructible/Misc/furniture.rsi
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sprite: Constructible/Misc/furniture.rsi
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state: officechair_dark
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state: officechair_dark
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- type: Strap
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position: Stand
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- type: Anchorable
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- type: Pullable
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- type: entity
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- type: entity
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name: chair
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name: chair
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id: Chair
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id: Chair
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description: You sit in this. Either by will or force.
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components:
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components:
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- type: Clickable
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- type: Clickable
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- type: InteractionOutline
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- type: InteractionOutline
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@@ -85,6 +82,20 @@
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- type: Anchorable
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- type: Anchorable
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- type: Pullable
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- type: Pullable
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- type: entity
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parent: Chair
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name: comfy chair
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id: ComfyChair
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description: It looks comfy.
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components:
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- type: Sprite
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sprite: Constructible/Misc/furniture.rsi
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state: comfychair_preview
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- type: Icon
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sprite: Constructible/Misc/furniture.rsi
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state: comfychair_preview
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- type: entity
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- type: entity
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name: wooden chair
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name: wooden chair
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id: ChairWood
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id: ChairWood
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@@ -101,6 +112,7 @@
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- type: entity
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- type: entity
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name: bed
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name: bed
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id: Bed
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id: Bed
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description: This is used to lie in, sleep in or strap on.
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components:
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components:
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- type: Clickable
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- type: Clickable
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- type: InteractionOutline
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- type: InteractionOutline
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@@ -44,6 +44,7 @@
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name: minimoog
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name: minimoog
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parent: BasePlaceableInstrument
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parent: BasePlaceableInstrument
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id: MinimoogInstrument
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id: MinimoogInstrument
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description: 'This is a minimoog, like a space piano, but more spacey!'
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components:
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components:
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- type: Instrument
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- type: Instrument
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program: 81
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program: 81
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@@ -73,6 +74,8 @@
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name: xylophone
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name: xylophone
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parent: BasePlaceableInstrument
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parent: BasePlaceableInstrument
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id: XylophoneInstrument
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id: XylophoneInstrument
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# could not find the description for this item, so this is just temporary
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description: That's a Xylophone
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components:
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components:
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- type: Instrument
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- type: Instrument
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program: 13
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program: 13
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@@ -1,4 +1,4 @@
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- type: entity
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- type: entity
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id: PottedPlantBase
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id: PottedPlantBase
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abstract: true
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abstract: true
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components:
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components:
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@@ -1,6 +1,7 @@
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- type: entity
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- type: entity
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id: Table
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id: Table
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name: "table"
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name: "table"
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description: A square piece of metal standing on four metal legs. It can not move.
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components:
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components:
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- type: Clickable
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- type: Clickable
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- type: InteractionOutline
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- type: InteractionOutline
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@@ -32,6 +33,7 @@
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id: TableWood
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id: TableWood
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parent: Table
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parent: Table
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name: "wood table"
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name: "wood table"
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description: Do not apply fire to this. Rumour says it burns easily.
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components:
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components:
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- type: Sprite
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- type: Sprite
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sprite: Constructible/Structures/Tables/wood.rsi
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sprite: Constructible/Structures/Tables/wood.rsi
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@@ -1,6 +1,7 @@
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- type: entity
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- type: entity
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abstract: true
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abstract: true
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id: WireBase
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id: WireBase
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description: A flexible superconducting cable for heavy-duty power transfer
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placement:
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placement:
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mode: SnapgridCenter
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mode: SnapgridCenter
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components:
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components:
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@@ -54,6 +54,7 @@
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id: ComputerAlert
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id: ComputerAlert
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parent: ComputerBase
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parent: ComputerBase
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name: alerts computer
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name: alerts computer
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description: Used to access the station's automated alert system.
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components:
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components:
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- type: Appearance
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- type: Appearance
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visuals:
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visuals:
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@@ -66,6 +67,7 @@
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id: ComputerPowerMonitoring
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id: ComputerPowerMonitoring
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parent: ComputerBase
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parent: ComputerBase
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name: power monitoring computer
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name: power monitoring computer
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description: It monitors power levels across the station.
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components:
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components:
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- type: Appearance
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- type: Appearance
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visuals:
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visuals:
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@@ -77,7 +79,8 @@
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- type: entity
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- type: entity
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id: ComputerSupplyOrdering
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id: ComputerSupplyOrdering
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parent: ComputerBase
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parent: ComputerBase
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name: cargo ordering computer
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name: Cargo ordering computer
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description: Used to order supplies, approve requests, and control the shuttle.
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components:
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components:
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- type: Appearance
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- type: Appearance
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visuals:
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visuals:
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@@ -110,6 +113,7 @@
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id: ComputerSupplyRequest
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id: ComputerSupplyRequest
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parent: ComputerSupplyOrdering
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parent: ComputerSupplyOrdering
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name: cargo request computer
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name: cargo request computer
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description: Used to request supplies from cargo.
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components:
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components:
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- type: Appearance
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- type: Appearance
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visuals:
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visuals:
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@@ -123,6 +127,7 @@
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id: ComputerMedicalRecords
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id: ComputerMedicalRecords
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parent: ComputerBase
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parent: ComputerBase
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name: medical records computer
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name: medical records computer
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description: This can be used to check medical records.
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components:
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components:
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- type: Appearance
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- type: Appearance
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visuals:
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visuals:
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@@ -135,6 +140,7 @@
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id: ComputerResearchAndDevelopment
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id: ComputerResearchAndDevelopment
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parent: ComputerBase
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parent: ComputerBase
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name: R&D computer
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name: R&D computer
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description: 'A computer used to interface with R&D tools.'
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components:
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components:
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- type: Appearance
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- type: Appearance
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visuals:
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visuals:
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@@ -158,6 +164,7 @@
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id: ComputerId
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id: ComputerId
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parent: ComputerBase
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parent: ComputerBase
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name: ID card computer
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name: ID card computer
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description: Terminal for programming Nanotrasen employee ID cards to access parts of the station.
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components:
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components:
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- type: AccessReader
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- type: AccessReader
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access: [["HeadOfPersonnel"]]
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access: [["HeadOfPersonnel"]]
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@@ -176,6 +183,7 @@
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id: computerBodyScanner
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id: computerBodyScanner
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parent: ComputerBase
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parent: ComputerBase
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name: body scanner computer
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name: body scanner computer
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description: That's a body scanner.
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components:
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components:
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- type: BodyScanner
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- type: BodyScanner
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- type: UserInterface
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- type: UserInterface
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@@ -192,6 +200,7 @@
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id: ComputerComms
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id: ComputerComms
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parent: ComputerBase
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parent: ComputerBase
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name: communications computer
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name: communications computer
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description: This can be used for various important functions. Still under developement.
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components:
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components:
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- type: Appearance
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- type: Appearance
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visuals:
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visuals:
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@@ -208,6 +217,7 @@
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id: ComputerSolarControl
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id: ComputerSolarControl
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parent: ComputerBase
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parent: ComputerBase
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name: Solar Control Computer
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name: Solar Control Computer
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description: A controller for solar panel arrays.
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components:
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components:
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- type: Appearance
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- type: Appearance
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visuals:
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visuals:
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@@ -33,6 +33,7 @@
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parent: BaseLathe
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parent: BaseLathe
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id: Autolathe
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id: Autolathe
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name: "autolathe"
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name: "autolathe"
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description: It produces items using metal and glass.
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components:
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components:
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- type: Sprite
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- type: Sprite
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sprite: Constructible/Power/autolathe.rsi
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sprite: Constructible/Power/autolathe.rsi
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@@ -80,6 +81,7 @@
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parent: BaseLathe
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parent: BaseLathe
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id: Protolathe
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id: Protolathe
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name: "protolathe"
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name: "protolathe"
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description: Converts raw materials into useful objects.
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components:
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components:
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- type: Sprite
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- type: Sprite
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sprite: Constructible/Power/protolathe.rsi
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sprite: Constructible/Power/protolathe.rsi
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@@ -1,6 +1,7 @@
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- type: entity
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- type: entity
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id: ResearchAndDevelopmentServer
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id: ResearchAndDevelopmentServer
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name: "R&D server"
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name: "R&D server"
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description: 'Thats a R&D server'
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components:
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components:
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- type: Sprite
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- type: Sprite
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sprite: Constructible/Power/server.rsi
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sprite: Constructible/Power/server.rsi
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@@ -1,6 +1,8 @@
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- type: entity
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- type: entity
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id: TurretBase
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id: TurretBase
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name: turret base
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name: turret base
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#may have to change later
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description: That is a turret
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components:
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components:
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- type: Clickable
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- type: Clickable
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- type: InteractionOutline
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- type: InteractionOutline
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@@ -11,6 +13,8 @@
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- type: entity
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- type: entity
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id: TurretTopGun
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id: TurretTopGun
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name: turret (gun)
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name: turret (gun)
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#May change later
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description: That is a turret
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components:
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components:
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- type: Clickable
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- type: Clickable
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- type: InteractionOutline
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- type: InteractionOutline
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@@ -1,6 +1,7 @@
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- type: entity
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- type: entity
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id: AsteroidRock
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id: AsteroidRock
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name: asteroid rock
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name: asteroid rock
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description: That's an asteroid
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components:
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components:
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- type: AsteroidRock
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- type: AsteroidRock
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- type: Clickable
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- type: Clickable
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@@ -1,6 +1,7 @@
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- type: entity
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- type: entity
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id: Girder
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id: Girder
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name: girder
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name: girder
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description: A large structural assembly made out of metal; It requires a layer of metal before it can be considered a wall.
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components:
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components:
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- type: Clickable
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- type: Clickable
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- type: InteractionOutline
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- type: InteractionOutline
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@@ -1,6 +1,7 @@
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- type: entity
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- type: entity
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id: Mirror
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id: Mirror
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name: mirror
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name: mirror
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description: 'Mirror mirror on the wall , who''s the most robust of them all?'
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components:
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components:
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- type: Sprite
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- type: Sprite
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sprite: Constructible/Misc/mirror.rsi
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sprite: Constructible/Misc/mirror.rsi
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@@ -1,4 +1,4 @@
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- type: entity
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- type: entity
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id: Window
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id: Window
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name: window
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name: window
|
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description: Don't smudge up the glass down there.
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description: Don't smudge up the glass down there.
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@@ -1,4 +1,4 @@
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# TODO: Find remaining cans and move to drinks_cans
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# TODO: Find remaining cans and move to drinks_cans
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# TODO: Find empty containers (e.g. mug, pitcher) and move to their own yml
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# TODO: Find empty containers (e.g. mug, pitcher) and move to their own yml
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||||||
# TODO: Move bottles to their own yml
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# TODO: Move bottles to their own yml
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- type: entity
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- type: entity
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@@ -1353,7 +1353,7 @@
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parent: DrinkGlassBase
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parent: DrinkGlassBase
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id: DrinkScrewdriverGlass
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id: DrinkScrewdriverGlass
|
||||||
name: screwdriver glass
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name: screwdriver glass
|
||||||
description: Vodka, mixed with plain ol' orange juice. The result is surprisingly delicious.
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description: "Vodka, mixed with plain ol' orange juice. The result is surprisingly delicious."
|
||||||
components:
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components:
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||||||
- type: Drink
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- type: Drink
|
||||||
- type: Sprite
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- type: Sprite
|
||||||
|
|||||||
@@ -1,9 +1,10 @@
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# These can still be used as containers
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# These can still be used as containers
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||||||
- type: entity
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- type: entity
|
||||||
name: base empty bottle
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name: base empty bottle
|
||||||
parent: BaseItem
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parent: BaseItem
|
||||||
abstract: true
|
abstract: true
|
||||||
id: DrinkBottleBaseEmpty
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id: DrinkBottleBaseEmpty
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||||||
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description: That's an empty bottle.
|
||||||
components:
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components:
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||||||
- type: LoopingSound
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- type: LoopingSound
|
||||||
- type: Sprite
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- type: Sprite
|
||||||
|
|||||||
@@ -1,8 +1,9 @@
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|||||||
- type: entity
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- type: entity
|
||||||
name: basehandheldinstrument
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name: basehandheldinstrument
|
||||||
parent: BaseItem
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parent: BaseItem
|
||||||
id: BaseHandheldInstrument
|
id: BaseHandheldInstrument
|
||||||
abstract: true
|
abstract: true
|
||||||
|
description: That's a Instrument
|
||||||
components:
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components:
|
||||||
- type: Instrument
|
- type: Instrument
|
||||||
handheld: true
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handheld: true
|
||||||
|
|||||||
@@ -1,8 +1,9 @@
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- type: entity
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- type: entity
|
||||||
parent: BaseItem
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parent: BaseItem
|
||||||
id: BedsheetBase
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id: BedsheetBase
|
||||||
name: BedsheetBase
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name: BedsheetBase
|
||||||
abstract: true
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abstract: true
|
||||||
|
description: A surprisingly soft linen bedsheet.
|
||||||
placement:
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placement:
|
||||||
mode: SnapgridCenter
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mode: SnapgridCenter
|
||||||
snap:
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snap:
|
||||||
@@ -75,6 +76,7 @@
|
|||||||
id: BedsheetCaptain
|
id: BedsheetCaptain
|
||||||
parent: BedsheetBase
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parent: BedsheetBase
|
||||||
name: captain's bedsheet
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name: captain's bedsheet
|
||||||
|
description: It has a Nanotrasen symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern captains.
|
||||||
components:
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components:
|
||||||
- type: Sprite
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- type: Sprite
|
||||||
state: sheetcaptain
|
state: sheetcaptain
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
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|||||||
- type: entity
|
- type: entity
|
||||||
name: "basehandtele"
|
name: "basehandtele"
|
||||||
parent: BaseItem
|
parent: BaseItem
|
||||||
id: BaseHandTele
|
id: BaseHandTele
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
parent: BaseItem
|
parent: BaseItem
|
||||||
id: UtensilBase
|
id: UtensilBase
|
||||||
abstract: true
|
abstract: true
|
||||||
|
|||||||
@@ -1,7 +1,8 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
parent: BaseLightbulb
|
parent: BaseLightbulb
|
||||||
name: light bulb
|
name: light bulb
|
||||||
id: LightBulb
|
id: LightBulb
|
||||||
|
description: That's a light bulb
|
||||||
components:
|
components:
|
||||||
- type: LightBulb
|
- type: LightBulb
|
||||||
bulb: Bulb
|
bulb: Bulb
|
||||||
@@ -26,6 +27,7 @@
|
|||||||
parent: BaseLightbulb
|
parent: BaseLightbulb
|
||||||
name: light tube
|
name: light tube
|
||||||
id: LightTube
|
id: LightTube
|
||||||
|
description: That's a light fixture.
|
||||||
components:
|
components:
|
||||||
- type: LightBulb
|
- type: LightBulb
|
||||||
bulb: Tube
|
bulb: Tube
|
||||||
|
|||||||
@@ -70,7 +70,7 @@
|
|||||||
name: welding tool
|
name: welding tool
|
||||||
parent: BaseItem
|
parent: BaseItem
|
||||||
id: Welder
|
id: Welder
|
||||||
description: Melts anything as long as it's fueled, don't forget your eye protection!
|
description: 'Melts anything as long as it''s fueled, don''t forget your eye protection!'
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Objects/Tools/welder.rsi
|
sprite: Objects/Tools/welder.rsi
|
||||||
|
|||||||
Reference in New Issue
Block a user