From 04792a47de4c87688915b9238e5384f518a540ce Mon Sep 17 00:00:00 2001 From: Emisse <99158783+Emisse@users.noreply.github.com> Date: Sun, 27 Mar 2022 22:15:39 -0600 Subject: [PATCH] Mantles, Medals, Changeling Prep (#7233) Co-authored-by: mirrorcult --- .../Catalog/Fills/Lockers/heads.yml | 3 + .../VendingMachines/Inventories/lawdrobe.yml | 1 + .../Clothing/Head/hardsuit-helmets.yml | 14 ++++ .../Entities/Clothing/Head/helmets.yml | 19 +++++ .../Entities/Clothing/Neck/mantles.yml | 65 ++++++++++++++++++ .../Entities/Clothing/Neck/medals.yml | 22 ++++++ .../Entities/Clothing/Neck/misc.yml | 11 +++ .../Entities/Clothing/OuterClothing/armor.yml | 23 +++++++ .../Clothing/OuterClothing/hardsuits.yml | 25 +++++++ .../Entities/Clothing/Uniforms/jumpskirts.yml | 12 +++- .../Entities/Clothing/Uniforms/jumpsuits.yml | 10 +++ .../Objects/Weapons/Melee/armblade.yml | 22 ++++++ .../lingspacehelmet.rsi/equipped-HELMET.png | Bin 0 -> 712 bytes .../Hardsuits/lingspacehelmet.rsi/icon.png | Bin 0 -> 302 bytes .../lingspacehelmet.rsi/inhand-left.png | Bin 0 -> 599 bytes .../lingspacehelmet.rsi/inhand-right.png | Bin 0 -> 608 bytes .../Hardsuits/lingspacehelmet.rsi/meta.json | 26 +++++++ .../linghelmet.rsi/equipped-HELMET.png | Bin 0 -> 885 bytes .../Head/Helmets/linghelmet.rsi/icon.png | Bin 0 -> 357 bytes .../Helmets/linghelmet.rsi/inhand-left.png | Bin 0 -> 700 bytes .../Helmets/linghelmet.rsi/inhand-right.png | Bin 0 -> 709 bytes .../Head/Helmets/linghelmet.rsi/meta.json | 26 +++++++ .../Medals/bronzeheart.rsi/equipped-NECK.png | Bin 0 -> 267 bytes .../Neck/Medals/bronzeheart.rsi/icon.png | Bin 0 -> 367 bytes .../Neck/Medals/bronzeheart.rsi/meta.json | 18 +++++ .../Neck/Medals/gold.rsi/equipped-NECK.png | Bin 0 -> 258 bytes .../Clothing/Neck/Medals/gold.rsi/icon.png | Bin 0 -> 331 bytes .../Clothing/Neck/Medals/gold.rsi/meta.json | 18 +++++ .../Misc/lawyerbadge.rsi/equipped-NECK.png | Bin 0 -> 251 bytes .../Neck/Misc/lawyerbadge.rsi/icon.png | Bin 0 -> 434 bytes .../Neck/Misc/lawyerbadge.rsi/meta.json | 18 +++++ .../mantles/capmantle.rsi/equipped-NECK.png | Bin 0 -> 960 bytes .../Neck/mantles/capmantle.rsi/icon.png | Bin 0 -> 433 bytes .../Neck/mantles/capmantle.rsi/meta.json | 18 +++++ .../mantles/cemantle.rsi/equipped-NECK.png | Bin 0 -> 817 bytes .../Neck/mantles/cemantle.rsi/icon.png | Bin 0 -> 393 bytes .../Neck/mantles/cemantle.rsi/meta.json | 18 +++++ .../mantles/cmomantle.rsi/equipped-NECK.png | Bin 0 -> 981 bytes .../Neck/mantles/cmomantle.rsi/icon.png | Bin 0 -> 409 bytes .../Neck/mantles/cmomantle.rsi/meta.json | 18 +++++ .../mantles/hopmantle.rsi/equipped-NECK.png | Bin 0 -> 887 bytes .../Neck/mantles/hopmantle.rsi/icon.png | Bin 0 -> 319 bytes .../Neck/mantles/hopmantle.rsi/meta.json | 18 +++++ .../mantles/hosmantle.rsi/equipped-NECK.png | Bin 0 -> 1364 bytes .../Neck/mantles/hosmantle.rsi/icon.png | Bin 0 -> 548 bytes .../Neck/mantles/hosmantle.rsi/meta.json | 18 +++++ .../mantles/rdmantle.rsi/equipped-NECK.png | Bin 0 -> 1131 bytes .../Neck/mantles/rdmantle.rsi/icon.png | Bin 0 -> 443 bytes .../Neck/mantles/rdmantle.rsi/meta.json | 18 +++++ .../lingarmor.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 2695 bytes .../Armor/lingarmor.rsi/icon.png | Bin 0 -> 1124 bytes .../Armor/lingarmor.rsi/inhand-left.png | Bin 0 -> 785 bytes .../Armor/lingarmor.rsi/inhand-right.png | Bin 0 -> 805 bytes .../Armor/lingarmor.rsi/meta.json | 26 +++++++ .../equipped-OUTERCLOTHING.png | Bin 0 -> 1428 bytes .../Hardsuits/lingspacesuit.rsi/icon.png | Bin 0 -> 622 bytes .../lingspacesuit.rsi/inhand-left.png | Bin 0 -> 563 bytes .../lingspacesuit.rsi/inhand-right.png | Bin 0 -> 559 bytes .../Hardsuits/lingspacesuit.rsi/meta.json | 26 +++++++ .../equipped-INNERCLOTHING.png | Bin 0 -> 1181 bytes .../Jumpskirt/operative_s.rsi/icon.png | Bin 0 -> 422 bytes .../Jumpskirt/operative_s.rsi/inhand-left.png | Bin 0 -> 448 bytes .../operative_s.rsi/inhand-right.png | Bin 0 -> 478 bytes .../Jumpskirt/operative_s.rsi/meta.json | 26 +++++++ .../operative.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1559 bytes .../Uniforms/Jumpsuit/operative.rsi/icon.png | Bin 0 -> 467 bytes .../Jumpsuit/operative.rsi/inhand-left.png | Bin 0 -> 514 bytes .../Jumpsuit/operative.rsi/inhand-right.png | Bin 0 -> 527 bytes .../Uniforms/Jumpsuit/operative.rsi/meta.json | 26 +++++++ .../Weapons/Melee/armblade.rsi/icon.png | Bin 0 -> 873 bytes .../Melee/armblade.rsi/inhand-left.png | Bin 0 -> 879 bytes .../Melee/armblade.rsi/inhand-right.png | Bin 0 -> 884 bytes .../Weapons/Melee/armblade.rsi/meta.json | 22 ++++++ 73 files changed, 566 insertions(+), 1 deletion(-) create mode 100644 Resources/Prototypes/Entities/Clothing/Neck/mantles.yml create mode 100644 Resources/Prototypes/Entities/Clothing/Neck/medals.yml create mode 100644 Resources/Prototypes/Entities/Objects/Weapons/Melee/armblade.yml create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/lingspacehelmet.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/lingspacehelmet.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/lingspacehelmet.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/lingspacehelmet.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/lingspacehelmet.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Head/Helmets/linghelmet.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/Clothing/Head/Helmets/linghelmet.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Head/Helmets/linghelmet.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Helmets/linghelmet.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Head/Helmets/linghelmet.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Neck/Medals/bronzeheart.rsi/equipped-NECK.png create mode 100644 Resources/Textures/Clothing/Neck/Medals/bronzeheart.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Neck/Medals/bronzeheart.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Neck/Medals/gold.rsi/equipped-NECK.png create mode 100644 Resources/Textures/Clothing/Neck/Medals/gold.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Neck/Medals/gold.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Neck/Misc/lawyerbadge.rsi/equipped-NECK.png create mode 100644 Resources/Textures/Clothing/Neck/Misc/lawyerbadge.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Neck/Misc/lawyerbadge.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/equipped-NECK.png create mode 100644 Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/equipped-NECK.png create mode 100644 Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Neck/mantles/cmomantle.rsi/equipped-NECK.png create mode 100644 Resources/Textures/Clothing/Neck/mantles/cmomantle.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Neck/mantles/cmomantle.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Neck/mantles/hopmantle.rsi/equipped-NECK.png create mode 100644 Resources/Textures/Clothing/Neck/mantles/hopmantle.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Neck/mantles/hopmantle.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Neck/mantles/hosmantle.rsi/equipped-NECK.png create mode 100644 Resources/Textures/Clothing/Neck/mantles/hosmantle.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Neck/mantles/hosmantle.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Neck/mantles/rdmantle.rsi/equipped-NECK.png create mode 100644 Resources/Textures/Clothing/Neck/mantles/rdmantle.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Neck/mantles/rdmantle.rsi/meta.json create mode 100644 Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/icon.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/meta.json create mode 100644 Resources/Textures/Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi/icon.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/meta.json create mode 100644 Resources/Textures/Objects/Weapons/Melee/armblade.rsi/icon.png create mode 100644 Resources/Textures/Objects/Weapons/Melee/armblade.rsi/inhand-left.png create mode 100644 Resources/Textures/Objects/Weapons/Melee/armblade.rsi/inhand-right.png create mode 100644 Resources/Textures/Objects/Weapons/Melee/armblade.rsi/meta.json diff --git a/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml b/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml index ce6edef19e..cf59109f64 100644 --- a/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml +++ b/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml @@ -68,6 +68,8 @@ - id: ClothingNeckCloakCapFormal - id: ClothingUniformJumpsuitCapFormal - id: ClothingUniformJumpskirtCapFormalDress + - id: ClothingNeckBronzeheart + - id: ClothingNeckGoldmedal - type: entity id: LockerHeadOfPersonnelFilled @@ -100,6 +102,7 @@ prob: 0.10 # Fuck the HoP they don't deserve fucking cigars. - id: DoorRemoteService + - id: ClothingNeckGoldmedal - type: entity id: LockerChiefEngineerFilled diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml index 744ff86509..8b11e36b0a 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml @@ -9,3 +9,4 @@ ClothingUniformJumpsuitLawyerBlack: 1 ClothingShoesColorBlack: 2 ClothingHeadsetService: 2 + ClothingNeckLawyerbadge: 2 diff --git a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml index 5e26fb01bd..a4038e43bc 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml @@ -165,3 +165,17 @@ sprite: Clothing/Head/Hardsuits/wizard.rsi - type: Clothing sprite: Clothing/Head/Hardsuits/wizard.rsi + +- type: entity + parent: ClothingHeadHardsuitBase + id: ClothingHeadHelmetHardsuitLing + name: organic space helmet + description: A spaceworthy biomass of pressure and temperature resistant tissue. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi + - type: PressureProtection + highPressureMultiplier: 0.5 + lowPressureMultiplier: 100 diff --git a/Resources/Prototypes/Entities/Clothing/Head/helmets.yml b/Resources/Prototypes/Entities/Clothing/Head/helmets.yml index c79cefe9fe..b78a8356f8 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/helmets.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/helmets.yml @@ -188,3 +188,22 @@ - type: IngestionBlocker - type: TemperatureProtection coefficient: 0.005 + +- type: entity + parent: ClothingHeadBase + id: ClothingHeadHelmetLing + name: chitinous helmet + description: Inflates the changeling's body into an all-consuming chitinous mass of armor. Provides extensive protection against physical damage, but less against other types. Its mass slows the changeling's movement, and maintaining its shape slows chemical generation. + components: + - type: Sprite + sprite: Clothing/Head/Helmets/linghelmet.rsi + - type: Clothing + sprite: Clothing/Head/Helmets/linghelmet.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.5 + Slash: 0.5 + Piercing: 0.5 + Heat: 0.9 + diff --git a/Resources/Prototypes/Entities/Clothing/Neck/mantles.yml b/Resources/Prototypes/Entities/Clothing/Neck/mantles.yml new file mode 100644 index 0000000000..03006af727 --- /dev/null +++ b/Resources/Prototypes/Entities/Clothing/Neck/mantles.yml @@ -0,0 +1,65 @@ +- type: entity + parent: ClothingNeckBase + id: ClothingNeckMantleCap + name: captain's mantle + description: A comfortable and chique mantle befitting of only the most experienced captain. + components: + - type: Sprite + sprite: Clothing/Neck/mantles/capmantle.rsi + - type: Clothing + sprite: Clothing/Neck/mantles/capmantle.rsi + +- type: entity + parent: ClothingNeckBase + id: ClothingNeckMantleCE + name: chief engineer's mantle + description: High visibility, check. RIG system, check. High capacity cell, check. Everything a chief engineer could need in a stylish mantle. + components: + - type: Sprite + sprite: Clothing/Neck/mantles/cemantle.rsi + - type: Clothing + sprite: Clothing/Neck/mantles/cemantle.rsi + +- type: entity + parent: ClothingNeckBase + id: ClothingNeckMantleCMO + name: chief medical officer's mantle + description: For a CMO that has been in enough medbays to know that more PPE means less central command dry cleaning visits when the shift is over. + components: + - type: Sprite + sprite: Clothing/Neck/mantles/cmomantle.rsi + - type: Clothing + sprite: Clothing/Neck/mantles/cmomantle.rsi + +- type: entity + parent: ClothingNeckBase + id: ClothingNeckMantleHOP + name: head of personnel's mantle + description: A good HOP knows that paper pushing is only half the job... petting your dog and looking fashionable is the other half. + components: + - type: Sprite + sprite: Clothing/Neck/mantles/hopmantle.rsi + - type: Clothing + sprite: Clothing/Neck/mantles/hopmantle.rsi + +- type: entity + parent: ClothingNeckBase + id: ClothingNeckMantleHOS + name: head of security's mantle + description: Shootouts with nukies are just another tuesday for this HoS. This mantle is a symbol of commitment to the station. + components: + - type: Sprite + sprite: Clothing/Neck/mantles/hosmantle.rsi + - type: Clothing + sprite: Clothing/Neck/mantles/hosmantle.rsi + +- type: entity + parent: ClothingNeckBase + id: ClothingNeckMantleRD + name: research director's mantle + description: For when long days in the office consist of explosives, poisonous gas, murder robots, and a fresh pizza from cargo; this mantle will keep you comfy. + components: + - type: Sprite + sprite: Clothing/Neck/mantles/rdmantle.rsi + - type: Clothing + sprite: Clothing/Neck/mantles/rdmantle.rsi diff --git a/Resources/Prototypes/Entities/Clothing/Neck/medals.yml b/Resources/Prototypes/Entities/Clothing/Neck/medals.yml new file mode 100644 index 0000000000..67e3a3fa3e --- /dev/null +++ b/Resources/Prototypes/Entities/Clothing/Neck/medals.yml @@ -0,0 +1,22 @@ + +- type: entity + parent: ClothingNeckBase + id: ClothingNeckBronzeheart + name: bronzeheart medal + description: Given to crewmates for exemplary bravery in the face of danger. + components: + - type: Sprite + sprite: Clothing/Neck/Medals/bronzeheart.rsi + - type: Clothing + sprite: Clothing/Neck/Medals/bronzeheart.rsi + +- type: entity + parent: ClothingNeckBase + id: ClothingNeckGoldmedal + name: gold medal of crewmanship + description: Given to crewmates who display excellent crewmanship. + components: + - type: Sprite + sprite: Clothing/Neck/Medals/gold.rsi + - type: Clothing + sprite: Clothing/Neck/Medals/gold.rsi \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Clothing/Neck/misc.yml b/Resources/Prototypes/Entities/Clothing/Neck/misc.yml index bca559971b..a357fc3e35 100644 --- a/Resources/Prototypes/Entities/Clothing/Neck/misc.yml +++ b/Resources/Prototypes/Entities/Clothing/Neck/misc.yml @@ -30,3 +30,14 @@ sprite: Clothing/Neck/Misc/bling.rsi - type: Clothing sprite: Clothing/Neck/Misc/bling.rsi + +- type: entity + parent: ClothingNeckBase + id: ClothingNeckLawyerbadge + name: lawyer badge + description: A badge to show that the owner is a 'legitimate' lawyer who passed the NT par exam required to practice law. + components: + - type: Sprite + sprite: Clothing/Neck/Misc/lawyerbadge.rsi + - type: Clothing + sprite: Clothing/Neck/Misc/lawyerbadge.rsi diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml index ce686bca06..ca6bebba88 100644 --- a/Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml +++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml @@ -170,3 +170,26 @@ Slash: 0.5 Piercing: 0.6 Heat: 0.5 + +- type: entity + parent: ClothingOuterBase + id: ClothingOuterArmorChangeling + name: chitinous armor + description: Inflates the changeling's body into an all-consuming chitinous mass of armor. Provides extensive protection against physical damage, but less against other types. Its mass slows the changeling's movement, and maintaining its shape slows chemical generation. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Armor/lingarmor.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Armor/lingarmor.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.5 + Slash: 0.5 + Piercing: 0.5 + Heat: 0.9 + Radiation: 0.8 + - type: ClothingSpeedModifier + walkModifier: 0.7 + sprintModifier: 0.65 + diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml index d333b03037..2c0b24a24d 100644 --- a/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml +++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml @@ -354,3 +354,28 @@ Piercing: 0.4 Heat: 0.25 #higher heat resist due to spell casting Radiation: 0.20 + +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitLing + name: organic space suit + description: A spaceworthy biomass of pressure and temperature resistant tissue. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi + - type: PressureProtection + highPressureMultiplier: 0.45 + lowPressureMultiplier: 100 + - type: ClothingSpeedModifier + walkModifier: .8 + sprintModifier: .8 + - type: Armor + modifiers: + coefficients: + Blunt: 0.95 + Slash: 0.95 + Piercing: 1 + Heat: 0.5 + Radiation: 0.3 diff --git a/Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml b/Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml index ab3f9d2024..9fb5fbe679 100644 --- a/Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml +++ b/Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml @@ -519,4 +519,14 @@ sprite: Clothing/Uniforms/Jumpskirt/hosformaldress.rsi - type: Clothing sprite: Clothing/Uniforms/Jumpskirt/hosformaldress.rsi - + +- type: entity + parent: ClothingUniformSkirtBase + id: ClothingUniformJumpskirtOperative + name: operative jumpskirt + description: Uniform for elite syndicate operatives performing tactical operations in deep space. + components: + - type: Sprite + sprite: Clothing/Uniforms/Jumpskirt/operative_s.rsi + - type: Clothing + sprite: Clothing/Uniforms/Jumpskirt/operative_s.rsi diff --git a/Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml b/Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml index 2a5ce951dd..83af748d27 100644 --- a/Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml +++ b/Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml @@ -746,3 +746,13 @@ - type: Clothing sprite: Clothing/Uniforms/Jumpsuit/hosformal.rsi +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitOperative + name: operative jumpsuit + description: Uniform for elite syndicate operatives performing tactical operations in deep space. + components: + - type: Sprite + sprite: Clothing/Uniforms/Jumpsuit/operative.rsi + - type: Clothing + sprite: Clothing/Uniforms/Jumpsuit/operative.rsi diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/armblade.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/armblade.yml new file mode 100644 index 0000000000..0ba36e8f72 --- /dev/null +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/armblade.yml @@ -0,0 +1,22 @@ +- type: entity + name: arm blade + parent: BaseItem + id: ArmBlade + description: A grotesque blade made out of bone and flesh that cleaves through people as a hot knife through butter. + components: + - type: Sharp + - type: Sprite + sprite: Objects/Weapons/Melee/armblade.rsi + state: icon + - type: MeleeWeapon + damage: + types: + Slash: 20 + Piercing: 10 + - type: Item + size: 15 + sprite: Objects/Weapons/Melee/armblade.rsi + prefix: inhand + - type: Tool + qualities: + - Prying diff --git 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