Technology Disks (#13077)

* clean up a bunch of R&D code

* don't store components

* brug

* speedrun some sloth review

* technology disks

* expand functionality, begin work on printer

* disk printer ui

* file

* fix the rebase

* disk console is finito

* Update DiskConsoleSystem.cs
This commit is contained in:
Nemanja
2022-12-20 17:39:57 -05:00
committed by GitHub
parent 88ed188b42
commit 050e157005
34 changed files with 659 additions and 151 deletions

View File

@@ -1,5 +1,6 @@
using System.Linq;
using Content.Server.Research.Components;
using Content.Shared.Research.Systems;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
@@ -8,7 +9,7 @@ using Robust.Shared.Timing;
namespace Content.Server.Research.Systems
{
[UsedImplicitly]
public sealed partial class ResearchSystem : EntitySystem
public sealed partial class ResearchSystem : SharedResearchSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
@@ -22,7 +23,6 @@ namespace Content.Server.Research.Systems
InitializeClient();
InitializeConsole();
InitializeSource();
InitializeTechnology();
}
private void OnStartup(EntityUid uid, ResearchServerComponent component, ComponentStartup args)