Technology Disks (#13077)
* clean up a bunch of R&D code * don't store components * brug * speedrun some sloth review * technology disks * expand functionality, begin work on printer * disk printer ui * file * fix the rebase * disk console is finito * Update DiskConsoleSystem.cs
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@@ -1,5 +1,6 @@
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using System.Linq;
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using Content.Server.Research.Components;
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using Content.Shared.Research.Systems;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Prototypes;
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@@ -8,7 +9,7 @@ using Robust.Shared.Timing;
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namespace Content.Server.Research.Systems
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{
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[UsedImplicitly]
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public sealed partial class ResearchSystem : EntitySystem
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public sealed partial class ResearchSystem : SharedResearchSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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@@ -22,7 +23,6 @@ namespace Content.Server.Research.Systems
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InitializeClient();
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InitializeConsole();
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InitializeSource();
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InitializeTechnology();
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}
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private void OnStartup(EntityUid uid, ResearchServerComponent component, ComponentStartup args)
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