From 05152d39acb144b11ece7c8de05d0c9508f7107e Mon Sep 17 00:00:00 2001 From: Rane <60792108+Elijahrane@users.noreply.github.com> Date: Sun, 30 Oct 2022 22:02:42 -0400 Subject: [PATCH] fix traitor game mode (#12303) --- Content.Server/GameTicking/Rules/TraitorRuleSystem.cs | 7 ------- 1 file changed, 7 deletions(-) diff --git a/Content.Server/GameTicking/Rules/TraitorRuleSystem.cs b/Content.Server/GameTicking/Rules/TraitorRuleSystem.cs index 24f413dceb..dcb3b5dcad 100644 --- a/Content.Server/GameTicking/Rules/TraitorRuleSystem.cs +++ b/Content.Server/GameTicking/Rules/TraitorRuleSystem.cs @@ -71,13 +71,6 @@ public sealed class TraitorRuleSystem : GameRuleSystem if (!RuleAdded) return; - // If the current preset doesn't explicitly contain the traitor game rule, just carry on and remove self. - if (_gameTicker.Preset?.Rules.Contains(Prototype) ?? false) - { - _gameTicker.EndGameRule(_prototypeManager.Index(Prototype)); - return; - } - var minPlayers = _cfg.GetCVar(CCVars.TraitorMinPlayers); if (!ev.Forced && ev.Players.Length < minPlayers) {