Slight AtmosphereSystem cleanup.

- AtmosExposed query now queries transform as well instead of getting it twice.
- Use Proxy methods instead.
This commit is contained in:
Vera Aguilera Puerto
2021-12-16 12:10:51 +01:00
parent 7e49b22a74
commit 0517e12efd
4 changed files with 44 additions and 43 deletions

View File

@@ -477,7 +477,7 @@ namespace Content.Server.Atmos.EntitySystems
{
var direction = ((Vector2)_depressurizeTiles[tileCount - 1].GridIndices - tile.GridIndices).Normalized;
var gridPhysics = EntityManager.GetComponent<PhysicsComponent>(mapGrid.GridEntityId);
var gridPhysics = Comp<PhysicsComponent>(mapGrid.GridEntityId);
// TODO ATMOS: Come up with better values for these.
gridPhysics.ApplyLinearImpulse(direction * totalMolesRemoved * gridPhysics.Mass);
@@ -502,7 +502,7 @@ namespace Content.Server.Atmos.EntitySystems
foreach (var entity in mapGrid.GetAnchoredEntities(tile.GridIndices))
{
if (!EntityManager.TryGetComponent(entity, out FirelockComponent firelock))
if (!TryComp(entity, out FirelockComponent? firelock))
continue;
reconsiderAdjacent |= firelock.EmergencyPressureStop();
@@ -510,7 +510,7 @@ namespace Content.Server.Atmos.EntitySystems
foreach (var entity in mapGrid.GetAnchoredEntities(other.GridIndices))
{
if (!EntityManager.TryGetComponent(entity, out FirelockComponent firelock))
if (!TryComp(entity, out FirelockComponent? firelock))
continue;
reconsiderAdjacent |= firelock.EmergencyPressureStop();