Slight AtmosphereSystem cleanup.
- AtmosExposed query now queries transform as well instead of getting it twice. - Use Proxy methods instead.
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@@ -477,7 +477,7 @@ namespace Content.Server.Atmos.EntitySystems
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{
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var direction = ((Vector2)_depressurizeTiles[tileCount - 1].GridIndices - tile.GridIndices).Normalized;
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var gridPhysics = EntityManager.GetComponent<PhysicsComponent>(mapGrid.GridEntityId);
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var gridPhysics = Comp<PhysicsComponent>(mapGrid.GridEntityId);
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// TODO ATMOS: Come up with better values for these.
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gridPhysics.ApplyLinearImpulse(direction * totalMolesRemoved * gridPhysics.Mass);
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@@ -502,7 +502,7 @@ namespace Content.Server.Atmos.EntitySystems
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foreach (var entity in mapGrid.GetAnchoredEntities(tile.GridIndices))
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{
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if (!EntityManager.TryGetComponent(entity, out FirelockComponent firelock))
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if (!TryComp(entity, out FirelockComponent? firelock))
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continue;
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reconsiderAdjacent |= firelock.EmergencyPressureStop();
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@@ -510,7 +510,7 @@ namespace Content.Server.Atmos.EntitySystems
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foreach (var entity in mapGrid.GetAnchoredEntities(other.GridIndices))
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{
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if (!EntityManager.TryGetComponent(entity, out FirelockComponent firelock))
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if (!TryComp(entity, out FirelockComponent? firelock))
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continue;
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reconsiderAdjacent |= firelock.EmergencyPressureStop();
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