Predict two-way levers (#25043)
* Predict two-way levers Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately. * space * a
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@@ -15,6 +15,7 @@ using Content.Shared.Atmos.Monitor;
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using Content.Shared.Atmos.Monitor.Components;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Content.Shared.DeviceLinking;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Systems;
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using Content.Shared.Interaction;
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using Content.Shared.Wires;
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@@ -6,6 +6,7 @@ using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Power.Components;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.Tag;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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@@ -1,6 +1,7 @@
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Shared.Atmos.Monitor.Components;
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using Content.Shared.DeviceNetwork;
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namespace Content.Server.Atmos.Monitor.Systems;
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@@ -8,6 +8,7 @@ using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.Tag;
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using Robust.Shared.Prototypes;
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