Obsolete refactor - ConnectedClient to Channel (#24409)
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@@ -145,7 +145,7 @@ public sealed class AntagSelectionSystem : GameRuleSystem<GameRuleComponent>
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{
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var message = Loc.GetString(antagGreeting);
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
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_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message, wrappedMessage, default, false, mind.Session.ConnectedClient, Color.FromHex(greetingColor));
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_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message, wrappedMessage, default, false, mind.Session.Channel, Color.FromHex(greetingColor));
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}
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}
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}
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