Obsolete refactor - ConnectedClient to Channel (#24409)

This commit is contained in:
LordCarve
2024-01-22 23:14:13 +01:00
committed by GitHub
parent a9e89ab372
commit 05a2e6b3a2
46 changed files with 111 additions and 111 deletions

View File

@@ -145,7 +145,7 @@ public sealed class AntagSelectionSystem : GameRuleSystem<GameRuleComponent>
{
var message = Loc.GetString(antagGreeting);
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message, wrappedMessage, default, false, mind.Session.ConnectedClient, Color.FromHex(greetingColor));
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message, wrappedMessage, default, false, mind.Session.Channel, Color.FromHex(greetingColor));
}
}
}