Obsolete refactor - ConnectedClient to Channel (#24409)

This commit is contained in:
LordCarve
2024-01-22 23:14:13 +01:00
committed by GitHub
parent a9e89ab372
commit 05a2e6b3a2
46 changed files with 111 additions and 111 deletions

View File

@@ -101,7 +101,7 @@ namespace Content.Server.GameTicking
{
foreach (var player in _playerManager.Sessions)
{
RaiseNetworkEvent(GetStatusMsg(player), player.ConnectedClient);
RaiseNetworkEvent(GetStatusMsg(player), player.Channel);
}
}
@@ -156,7 +156,7 @@ namespace Content.Server.GameTicking
_playerGameStatuses[playerUserId] = status;
if (!_playerManager.TryGetSessionById(playerUserId, out var playerSession))
continue;
RaiseNetworkEvent(GetStatusMsg(playerSession), playerSession.ConnectedClient);
RaiseNetworkEvent(GetStatusMsg(playerSession), playerSession.Channel);
}
}
@@ -175,7 +175,7 @@ namespace Content.Server.GameTicking
var status = ready ? PlayerGameStatus.ReadyToPlay : PlayerGameStatus.NotReadyToPlay;
_playerGameStatuses[player.UserId] = ready ? PlayerGameStatus.ReadyToPlay : PlayerGameStatus.NotReadyToPlay;
RaiseNetworkEvent(GetStatusMsg(player), player.ConnectedClient);
RaiseNetworkEvent(GetStatusMsg(player), player.Channel);
// update server info to reflect new ready count
UpdateInfoText();
}

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@@ -168,7 +168,7 @@ namespace Content.Server.GameTicking
_playerGameStatuses[session.UserId] = PlayerGameStatus.JoinedGame;
_db.AddRoundPlayers(RoundId, session.UserId);
RaiseNetworkEvent(new TickerJoinGameEvent(), session.ConnectedClient);
RaiseNetworkEvent(new TickerJoinGameEvent(), session.Channel);
}
private void PlayerJoinLobby(ICommonSession session)
@@ -176,7 +176,7 @@ namespace Content.Server.GameTicking
_playerGameStatuses[session.UserId] = LobbyEnabled ? PlayerGameStatus.NotReadyToPlay : PlayerGameStatus.ReadyToPlay;
_db.AddRoundPlayers(RoundId, session.UserId);
var client = session.ConnectedClient;
var client = session.Channel;
RaiseNetworkEvent(new TickerJoinLobbyEvent(), client);
RaiseNetworkEvent(GetStatusMsg(session), client);
RaiseNetworkEvent(GetInfoMsg(), client);

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@@ -1,4 +1,4 @@
using Content.Server.Chat.Managers;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Station.Systems;
using Content.Shared.Chat;
@@ -136,7 +136,7 @@ public sealed class RespawnRuleSystem : GameRuleSystem<RespawnDeadRuleComponent>
var msg = Loc.GetString("rule-respawn-in-seconds", ("second", component.RespawnDelay.TotalSeconds));
var wrappedMsg = Loc.GetString("chat-manager-server-wrap-message", ("message", msg));
_chatManager.ChatMessageToOne(ChatChannel.Server, msg, wrappedMsg, respawnTracker, false, actor.PlayerSession.ConnectedClient, Color.LimeGreen);
_chatManager.ChatMessageToOne(ChatChannel.Server, msg, wrappedMsg, respawnTracker, false, actor.PlayerSession.Channel, Color.LimeGreen);
component.RespawnQueue[actor.PlayerSession.UserId] = _timing.CurTime + component.RespawnDelay;
return true;
}

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@@ -229,7 +229,7 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
{
var message = Loc.GetString("rev-role-greeting");
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
_chatManager.ChatMessageToOne(ChatChannel.Server, message, wrappedMessage, default, false, mind.Session.ConnectedClient, Color.Red);
_chatManager.ChatMessageToOne(ChatChannel.Server, message, wrappedMessage, default, false, mind.Session.Channel, Color.Red);
_audioSystem.PlayGlobal("/Audio/Ambience/Antag/headrev_start.ogg", ev.Target);
}
}
@@ -260,7 +260,7 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
{
var message = Loc.GetString("head-rev-role-greeting");
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
_chatManager.ChatMessageToOne(ChatChannel.Server, message, wrappedMessage, default, false, mind.Session.ConnectedClient, Color.FromHex("#5e9cff"));
_chatManager.ChatMessageToOne(ChatChannel.Server, message, wrappedMessage, default, false, mind.Session.Channel, Color.FromHex("#5e9cff"));
}
}
}

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@@ -336,7 +336,7 @@ public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
// I went all the way to ChatManager.cs and all i got was this lousy T-shirt
// You got a free T-shirt!?!?
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
wrappedMessage, default, false, zombie.ConnectedClient, Color.Plum);
wrappedMessage, default, false, zombie.Channel, Color.Plum);
_audio.PlayGlobal(component.InitialInfectedSound, ownedEntity);
}
}