Obsolete refactor - ConnectedClient to Channel (#24409)
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@@ -101,7 +101,7 @@ namespace Content.Server.GameTicking
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{
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foreach (var player in _playerManager.Sessions)
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{
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RaiseNetworkEvent(GetStatusMsg(player), player.ConnectedClient);
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RaiseNetworkEvent(GetStatusMsg(player), player.Channel);
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}
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}
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@@ -156,7 +156,7 @@ namespace Content.Server.GameTicking
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_playerGameStatuses[playerUserId] = status;
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if (!_playerManager.TryGetSessionById(playerUserId, out var playerSession))
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continue;
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RaiseNetworkEvent(GetStatusMsg(playerSession), playerSession.ConnectedClient);
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RaiseNetworkEvent(GetStatusMsg(playerSession), playerSession.Channel);
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}
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}
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@@ -175,7 +175,7 @@ namespace Content.Server.GameTicking
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var status = ready ? PlayerGameStatus.ReadyToPlay : PlayerGameStatus.NotReadyToPlay;
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_playerGameStatuses[player.UserId] = ready ? PlayerGameStatus.ReadyToPlay : PlayerGameStatus.NotReadyToPlay;
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RaiseNetworkEvent(GetStatusMsg(player), player.ConnectedClient);
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RaiseNetworkEvent(GetStatusMsg(player), player.Channel);
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// update server info to reflect new ready count
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UpdateInfoText();
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}
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@@ -168,7 +168,7 @@ namespace Content.Server.GameTicking
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_playerGameStatuses[session.UserId] = PlayerGameStatus.JoinedGame;
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_db.AddRoundPlayers(RoundId, session.UserId);
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RaiseNetworkEvent(new TickerJoinGameEvent(), session.ConnectedClient);
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RaiseNetworkEvent(new TickerJoinGameEvent(), session.Channel);
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}
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private void PlayerJoinLobby(ICommonSession session)
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@@ -176,7 +176,7 @@ namespace Content.Server.GameTicking
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_playerGameStatuses[session.UserId] = LobbyEnabled ? PlayerGameStatus.NotReadyToPlay : PlayerGameStatus.ReadyToPlay;
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_db.AddRoundPlayers(RoundId, session.UserId);
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var client = session.ConnectedClient;
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var client = session.Channel;
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RaiseNetworkEvent(new TickerJoinLobbyEvent(), client);
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RaiseNetworkEvent(GetStatusMsg(session), client);
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RaiseNetworkEvent(GetInfoMsg(), client);
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@@ -1,4 +1,4 @@
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using Content.Server.Chat.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.Chat;
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@@ -136,7 +136,7 @@ public sealed class RespawnRuleSystem : GameRuleSystem<RespawnDeadRuleComponent>
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var msg = Loc.GetString("rule-respawn-in-seconds", ("second", component.RespawnDelay.TotalSeconds));
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var wrappedMsg = Loc.GetString("chat-manager-server-wrap-message", ("message", msg));
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_chatManager.ChatMessageToOne(ChatChannel.Server, msg, wrappedMsg, respawnTracker, false, actor.PlayerSession.ConnectedClient, Color.LimeGreen);
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_chatManager.ChatMessageToOne(ChatChannel.Server, msg, wrappedMsg, respawnTracker, false, actor.PlayerSession.Channel, Color.LimeGreen);
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component.RespawnQueue[actor.PlayerSession.UserId] = _timing.CurTime + component.RespawnDelay;
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return true;
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}
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@@ -229,7 +229,7 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
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{
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var message = Loc.GetString("rev-role-greeting");
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
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_chatManager.ChatMessageToOne(ChatChannel.Server, message, wrappedMessage, default, false, mind.Session.ConnectedClient, Color.Red);
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_chatManager.ChatMessageToOne(ChatChannel.Server, message, wrappedMessage, default, false, mind.Session.Channel, Color.Red);
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_audioSystem.PlayGlobal("/Audio/Ambience/Antag/headrev_start.ogg", ev.Target);
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}
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}
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@@ -260,7 +260,7 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
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{
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var message = Loc.GetString("head-rev-role-greeting");
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
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_chatManager.ChatMessageToOne(ChatChannel.Server, message, wrappedMessage, default, false, mind.Session.ConnectedClient, Color.FromHex("#5e9cff"));
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_chatManager.ChatMessageToOne(ChatChannel.Server, message, wrappedMessage, default, false, mind.Session.Channel, Color.FromHex("#5e9cff"));
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}
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}
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}
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@@ -336,7 +336,7 @@ public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
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// I went all the way to ChatManager.cs and all i got was this lousy T-shirt
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// You got a free T-shirt!?!?
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_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
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wrappedMessage, default, false, zombie.ConnectedClient, Color.Plum);
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wrappedMessage, default, false, zombie.Channel, Color.Plum);
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_audio.PlayGlobal(component.InitialInfectedSound, ownedEntity);
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}
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}
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