Obsolete refactor - ConnectedClient to Channel (#24409)
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@@ -1,4 +1,4 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.GameTicking;
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using Content.Server.Station.Components;
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@@ -522,7 +522,7 @@ public sealed partial class StationJobsSystem : EntitySystem
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private void OnPlayerJoinedLobby(PlayerJoinedLobbyEvent ev)
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{
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RaiseNetworkEvent(_cachedAvailableJobs, ev.PlayerSession.ConnectedClient);
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RaiseNetworkEvent(_cachedAvailableJobs, ev.PlayerSession.Channel);
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}
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private void OnStationRenamed(EntityUid uid, StationJobsComponent component, StationRenamedEvent args)
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