Vending machine uplift (#1549)
* Let there be (vending machine) light Cut up vending machines to have unshaded layers. I scripted the cutting up so there might need to be minor tweaks to some of them. Added the eris vending machine sound (I liked it more than tg's, fight me). * Tweak sound reduction * Mark vending as abstract Appearance is done on each vending based on what sprite states they have (at the moment) and the vendingmachine shouldn't be spawned on its own anyway. * Add screen layer back in * Unstuff what was stuffed * Removed the Soviet and USA vending machines * Added proper licensing Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Swept <jamesurquhartwebb@gmail.com>
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{"version": 1, "size": {"x": 32, "y": 32}, "states": [{"name": "broken", "directions": 1, "delays": [[1.0]]}, {"name": "deny", "directions": 1, "delays": [[0.1, 0.1]]}, {"name": "normal", "directions": 1, "delays": [[1.0]]}, {"name": "off", "directions": 1, "delays": [[1.0]]}]}
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{
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"version": 1,
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"size": {
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"x": 32,
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"y": 32
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},
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/commit/a7290010020e541ed6b57817a07023ca6bef26fe",
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"states": [
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{
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"name": "broken",
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"directions": 1
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},
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{
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"name": "deny-unshaded",
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"directions": 1,
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"delays": [
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[
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0.1,
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0.1
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]
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]
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},
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{
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"name": "normal-unshaded",
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"directions": 1
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},
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{
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"name": "off",
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"directions": 1
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}
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]
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}
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