Vending machine uplift (#1549)

* Let there be (vending machine) light

Cut up vending machines to have unshaded layers.
I scripted the cutting up so there might need to be minor tweaks to some of them.
Added the eris vending machine sound (I liked it more than tg's, fight me).

* Tweak sound reduction

* Mark vending as abstract

Appearance is done on each vending based on what sprite states they have (at the moment) and the vendingmachine shouldn't be spawned on its own anyway.

* Add screen layer back in

* Unstuff what was stuffed

* Removed the Soviet and USA vending machines

* Added proper licensing

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Swept <jamesurquhartwebb@gmail.com>
This commit is contained in:
metalgearsloth
2020-08-13 22:39:23 +10:00
committed by GitHub
parent ca68fbe818
commit 05a76d55f7
160 changed files with 1962 additions and 71 deletions

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@@ -1 +1,33 @@
{"version": 1, "size": {"x": 32, "y": 32}, "states": [{"name": "broken", "directions": 1, "delays": [[1.0]]}, {"name": "deny", "directions": 1, "delays": [[0.1, 0.1]]}, {"name": "normal", "directions": 1, "delays": [[1.0]]}, {"name": "off", "directions": 1, "delays": [[1.0]]}]}
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/commit/a7290010020e541ed6b57817a07023ca6bef26fe",
"states": [
{
"name": "broken",
"directions": 1
},
{
"name": "deny-unshaded",
"directions": 1,
"delays": [
[
0.1,
0.1
]
]
},
{
"name": "normal-unshaded",
"directions": 1
},
{
"name": "off",
"directions": 1
}
]
}

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