From 064cea7dd661369543eadf13fec4ad60d4796663 Mon Sep 17 00:00:00 2001 From: Azzy <29222142+AzzyIsNotHere@users.noreply.github.com> Date: Fri, 5 Nov 2021 22:27:46 -0600 Subject: [PATCH] Fixes bullet rotation (#5179) Fixes bullets being fired from weapons at the wrong rotation --- .../Ranged/Barrels/Components/ServerRangedBarrelComponent.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/Weapon/Ranged/Barrels/Components/ServerRangedBarrelComponent.cs b/Content.Server/Weapon/Ranged/Barrels/Components/ServerRangedBarrelComponent.cs index 09e1358054..053a688ee3 100644 --- a/Content.Server/Weapon/Ranged/Barrels/Components/ServerRangedBarrelComponent.cs +++ b/Content.Server/Weapon/Ranged/Barrels/Components/ServerRangedBarrelComponent.cs @@ -359,7 +359,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components }); - projectile.Transform.LocalRotation = projectileAngle + MathHelper.PiOver2; + projectile.Transform.WorldRotation = projectileAngle + MathHelper.PiOver2; } #pragma warning disable 618 ammo.SendMessage(this, new BarrelFiredMessage(firedProjectiles));