ShitSilo (#184)
* add: prototypes for silo and silo ports * add: ShitSilo * fix: remove useless components * fix: fix material storage system * git commit * fix: it just works * fix: fix unsupported grids * add: all standart maps support * fix: fix material whitelist * fix: add missing maps * cleanup and fix * standardization
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@@ -43,8 +43,15 @@ public sealed partial class MaterialStorageControl : BoxContainer
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return;
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}
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var gridStorage = _entityManager.TryGetComponent<TransformComponent>(_owner, out var transformComponent) &&
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_entityManager.TryGetComponent<MaterialStorageComponent>(transformComponent.GridUid,
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out var materialStorageComponent) ? materialStorageComponent : null;
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materialStorage = gridStorage ?? materialStorage;
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var canEject = materialStorage.CanEjectStoredMaterials;
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var mats = materialStorage.Storage.Select(pair => (pair.Key.Id, pair.Value)).ToDictionary();
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if (_currentMaterials.Equals(mats))
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return;
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