* add: prototypes for silo and silo ports

* add: ShitSilo

* fix: remove useless components

* fix: fix material storage system

* git commit

* fix: it just works

* fix: fix unsupported grids

* add: all standart maps support

* fix: fix material whitelist

* fix: add missing maps

* cleanup and fix

* standardization
This commit is contained in:
ThereDrD0
2024-03-13 19:59:05 +03:00
committed by GitHub
parent a8222b0502
commit 065787d0e6
25 changed files with 126 additions and 20 deletions

View File

@@ -164,7 +164,15 @@ namespace Content.Server.Lathe
? (int) (-amount * component.MaterialUseMultiplier)
: -amount;
_materialStorage.TryChangeMaterialAmount(uid, mat, adjustedAmount);
var gridUid =
TryComp<TransformComponent>(uid, out var transformComponent) ? transformComponent.GridUid : null;
var gridStorage =
gridUid.HasValue &&
TryComp<MaterialStorageComponent>(gridUid.Value, out var materialStorageComponent) ? materialStorageComponent : null;
_materialStorage.TryChangeMaterialAmount(uid, mat, adjustedAmount, gridUid: gridUid, gridStorage: gridStorage);
}
component.Queue.Add(recipe);