ShitSilo (#184)
* add: prototypes for silo and silo ports * add: ShitSilo * fix: remove useless components * fix: fix material storage system * git commit * fix: it just works * fix: fix unsupported grids * add: all standart maps support * fix: fix material whitelist * fix: add missing maps * cleanup and fix * standardization
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@@ -164,7 +164,15 @@ namespace Content.Server.Lathe
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? (int) (-amount * component.MaterialUseMultiplier)
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: -amount;
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_materialStorage.TryChangeMaterialAmount(uid, mat, adjustedAmount);
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var gridUid =
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TryComp<TransformComponent>(uid, out var transformComponent) ? transformComponent.GridUid : null;
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var gridStorage =
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gridUid.HasValue &&
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TryComp<MaterialStorageComponent>(gridUid.Value, out var materialStorageComponent) ? materialStorageComponent : null;
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_materialStorage.TryChangeMaterialAmount(uid, mat, adjustedAmount, gridUid: gridUid, gridStorage: gridStorage);
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}
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component.Queue.Add(recipe);
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