A return to foam (foam rework) (#20831)

This commit is contained in:
Nemanja
2023-10-26 22:52:11 -04:00
committed by GitHub
parent ddaf7ddc47
commit 0670b56205
11 changed files with 303 additions and 160 deletions

View File

@@ -1,8 +1,6 @@
using Content.Shared.Smoking;
using Robust.Shared.Spawners;
using Content.Shared.Chemistry.Components;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Network;
using Robust.Shared.Timing;
namespace Content.Client.Chemistry.Visualizers;
@@ -18,6 +16,7 @@ public sealed class FoamVisualizerSystem : VisualizerSystem<FoamVisualsComponent
{
base.Initialize();
SubscribeLocalEvent<FoamVisualsComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<FoamVisualsComponent, AnimationCompletedEvent>(OnAnimationComplete);
}
public override void Update(float frameTime)
@@ -27,11 +26,11 @@ public sealed class FoamVisualizerSystem : VisualizerSystem<FoamVisualsComponent
if (!_timing.IsFirstTimePredicted)
return;
var query = EntityQueryEnumerator<FoamVisualsComponent, TimedDespawnComponent>();
var query = EntityQueryEnumerator<FoamVisualsComponent, SmokeComponent>();
while (query.MoveNext(out var uid, out var comp, out var despawn))
while (query.MoveNext(out var uid, out var comp, out var smoke))
{
if (despawn.Lifetime > 1f)
if (_timing.CurTime < comp.StartTime + TimeSpan.FromSeconds(smoke.Duration) - TimeSpan.FromSeconds(comp.AnimationTime))
continue;
// Despawn animation.
@@ -48,6 +47,7 @@ public sealed class FoamVisualizerSystem : VisualizerSystem<FoamVisualsComponent
/// </summary>
private void OnComponentInit(EntityUid uid, FoamVisualsComponent comp, ComponentInit args)
{
comp.StartTime = _timing.CurTime;
comp.Animation = new Animation
{
Length = TimeSpan.FromSeconds(comp.AnimationTime),
@@ -58,12 +58,21 @@ public sealed class FoamVisualizerSystem : VisualizerSystem<FoamVisualsComponent
LayerKey = FoamVisualLayers.Base,
KeyFrames =
{
new AnimationTrackSpriteFlick.KeyFrame(comp.State, 0f)
new AnimationTrackSpriteFlick.KeyFrame(comp.AnimationState, 0f)
}
}
}
};
}
private void OnAnimationComplete(EntityUid uid, FoamVisualsComponent component, AnimationCompletedEvent args)
{
if (args.Key != FoamVisualsComponent.AnimationKey)
return;
if (TryComp<SpriteComponent>(uid, out var sprite))
sprite.Visible = false;
}
}
public enum FoamVisualLayers : byte

View File

@@ -1,5 +1,6 @@
using Robust.Client.Animations;
using Robust.Client.Graphics;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Client.Chemistry.Visualizers;
@@ -15,18 +16,21 @@ public sealed partial class FoamVisualsComponent : Component
/// </summary>
public const string AnimationKey = "foamdissolve_animation";
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan StartTime;
/// <summary>
/// How long the foam visually dissolves for.
/// </summary>
[DataField("animationTime")]
public float AnimationTime = 0.6f;
[DataField]
public float AnimationTime = 0.5f;
/// <summary>
/// The state of the entities base sprite RSI that is displayed when the foam dissolves.
/// Cannot use <see cref="RSI.StateKey"/> because it does not have <see cref="DataDefinitionAttribute"/> and I am not making an engine PR at this time.
/// </summary>
[DataField("animationState")]
public string State = "foam-dissolve";
[DataField]
public string AnimationState = "foam-dissolve";
/// <summary>
/// The animation used while the foam dissolves.