A return to foam (foam rework) (#20831)
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using Content.Shared.Fluids.Components;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Chemistry.Components;
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/// <summary>
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/// Stores solution on an anchored entity that has touch and ingestion reactions
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/// to entities that collide with it. Similar to <see cref="PuddleComponent"/>
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/// </summary>
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[RegisterComponent]
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public sealed partial class SmokeComponent : Component
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{
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public const string SolutionName = "solutionArea";
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[DataField("nextReact", customTypeSerializer:typeof(TimeOffsetSerializer))]
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public TimeSpan NextReact = TimeSpan.Zero;
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[DataField("spreadAmount")]
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public int SpreadAmount = 0;
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/// <summary>
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/// Have we reacted with our tile yet?
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/// </summary>
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[DataField("reactedTile")]
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public bool ReactedTile = false;
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}
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