Eye lerping tweaks (#11162)
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@@ -159,7 +159,7 @@ public sealed class EyeLerpingSystem : EntitySystem
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public override void FrameUpdate(float frameTime)
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{
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var tickFraction = (float) _gameTiming.TickFraction / ushort.MaxValue;
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var lerpMinimum = 0.01;
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const double lerpMinimum = 0.00001;
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foreach (var (eye, entity) in GetEyes())
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{
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