Refactor a bunch of stuff.

This commit is contained in:
zumorica
2020-05-19 13:55:52 +02:00
parent 06c7030514
commit 06d2cc74ed
17 changed files with 153 additions and 347 deletions

View File

@@ -21,7 +21,6 @@ namespace Content.Server.GameObjects.Components.Interactable
{
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IRobustRandom _robustRandom;
#pragma warning restore 649
public override string Name => "Welder";
@@ -38,7 +37,6 @@ namespace Content.Server.GameObjects.Components.Interactable
public const float FuelLossRate = 0.5f;
private bool _welderLit = false;
private WelderSystem _welderSystem;
private SpriteComponent _spriteComponent;
private SolutionComponent _solutionComponent;
@@ -67,7 +65,7 @@ namespace Content.Server.GameObjects.Components.Interactable
{
base.Initialize();
_behavior = Tool.Welder;
AddQuality(ToolQuality.Welding);
_welderSystem = _entitySystemManager.GetEntitySystem<WelderSystem>();
@@ -80,41 +78,40 @@ namespace Content.Server.GameObjects.Components.Interactable
return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
}
public bool CanUse()
public override bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded)
{
return CanWeld(DefaultFuelCost);
var canUse = base.UseTool(user, target, toolQualityNeeded);
return toolQualityNeeded.HasFlag(ToolQuality.Welding) ? canUse && TryWeld(DefaultFuelCost) : canUse;
}
public bool TryUse()
public bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded, float fuelConsumed)
{
return TryWeld(DefaultFuelCost);
return base.UseTool(user, target, toolQualityNeeded) && TryWeld(fuelConsumed);
}
public bool TryWeld(float value)
private bool TryWeld(float value)
{
if (!WelderLit || !CanWeld(value) || _solutionComponent == null)
{
return false;
}
return _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value));
}
public bool CanWeld(float value)
private bool CanWeld(float value)
{
return Fuel > value || Behavior != Tool.Welder;
return Fuel > value || Qualities != ToolQuality.Welding;
}
public bool CanLitWelder()
private bool CanLitWelder()
{
return Fuel > 0 || Behavior != Tool.Welder;
return Fuel > 0 || Qualities != ToolQuality.Welding;
}
/// <summary>
/// Deactivates welding tool if active, activates welding tool if possible
/// </summary>
/// <returns></returns>
public bool ToggleWelderStatus()
private bool ToggleWelderStatus()
{
if (WelderLit)
{
@@ -157,17 +154,13 @@ namespace Content.Server.GameObjects.Components.Interactable
public void OnUpdate(float frameTime)
{
if (Behavior != Tool.Welder || !WelderLit)
{
if (!HasQuality(ToolQuality.Welding) || !WelderLit)
return;
}
_solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
if (Fuel == 0)
{
ToggleWelderStatus();
}
Dirty();
}