Refactor a bunch of stuff.
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@@ -21,7 +21,6 @@ namespace Content.Server.GameObjects.Components.Interactable
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{
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#pragma warning disable 649
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[Dependency] private IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly IRobustRandom _robustRandom;
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#pragma warning restore 649
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public override string Name => "Welder";
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@@ -38,7 +37,6 @@ namespace Content.Server.GameObjects.Components.Interactable
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public const float FuelLossRate = 0.5f;
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private bool _welderLit = false;
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private WelderSystem _welderSystem;
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private SpriteComponent _spriteComponent;
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private SolutionComponent _solutionComponent;
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@@ -67,7 +65,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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{
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base.Initialize();
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_behavior = Tool.Welder;
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AddQuality(ToolQuality.Welding);
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_welderSystem = _entitySystemManager.GetEntitySystem<WelderSystem>();
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@@ -80,41 +78,40 @@ namespace Content.Server.GameObjects.Components.Interactable
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return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
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}
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public bool CanUse()
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public override bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded)
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{
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return CanWeld(DefaultFuelCost);
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var canUse = base.UseTool(user, target, toolQualityNeeded);
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return toolQualityNeeded.HasFlag(ToolQuality.Welding) ? canUse && TryWeld(DefaultFuelCost) : canUse;
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}
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public bool TryUse()
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public bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded, float fuelConsumed)
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{
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return TryWeld(DefaultFuelCost);
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return base.UseTool(user, target, toolQualityNeeded) && TryWeld(fuelConsumed);
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}
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public bool TryWeld(float value)
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private bool TryWeld(float value)
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{
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if (!WelderLit || !CanWeld(value) || _solutionComponent == null)
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{
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return false;
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}
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return _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value));
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}
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public bool CanWeld(float value)
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private bool CanWeld(float value)
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{
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return Fuel > value || Behavior != Tool.Welder;
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return Fuel > value || Qualities != ToolQuality.Welding;
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}
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public bool CanLitWelder()
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private bool CanLitWelder()
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{
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return Fuel > 0 || Behavior != Tool.Welder;
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return Fuel > 0 || Qualities != ToolQuality.Welding;
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}
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/// <summary>
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/// Deactivates welding tool if active, activates welding tool if possible
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/// </summary>
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/// <returns></returns>
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public bool ToggleWelderStatus()
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private bool ToggleWelderStatus()
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{
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if (WelderLit)
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{
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@@ -157,17 +154,13 @@ namespace Content.Server.GameObjects.Components.Interactable
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public void OnUpdate(float frameTime)
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{
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if (Behavior != Tool.Welder || !WelderLit)
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{
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if (!HasQuality(ToolQuality.Welding) || !WelderLit)
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return;
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}
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_solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
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if (Fuel == 0)
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{
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ToggleWelderStatus();
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}
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Dirty();
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}
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