Severely nerf fires and severely buff fire protection (#5396)

* Make fires do less damage

* Severely nerf fires and severely buff temperature protection

* fuck it, i'll nerf it so hard and we can buff it later if we decide

* new scaling func

* fix

* unused

* reviews + balance metabolism heat + reduce atmos air temp transfer efficiency

* little more balance

* just a wee bit more

* slight adjustment
This commit is contained in:
mirrorcult
2021-11-18 23:08:30 -07:00
committed by GitHub
parent a724292023
commit 07024f7c77
17 changed files with 179 additions and 84 deletions

View File

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using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Atmos.Components;
[RegisterComponent]
public class TemperatureProtectionComponent : Component
{
public override string Name => "TemperatureProtection";
/// <summary>
/// How much to multiply temperature deltas by.
/// </summary>
[DataField("coefficient")]
public float Coefficient = 1.0f;
}