Severely nerf fires and severely buff fire protection (#5396)

* Make fires do less damage

* Severely nerf fires and severely buff temperature protection

* fuck it, i'll nerf it so hard and we can buff it later if we decide

* new scaling func

* fix

* unused

* reviews + balance metabolism heat + reduce atmos air temp transfer efficiency

* little more balance

* just a wee bit more

* slight adjustment
This commit is contained in:
mirrorcult
2021-11-18 23:08:30 -07:00
committed by GitHub
parent a724292023
commit 07024f7c77
17 changed files with 179 additions and 84 deletions

View File

@@ -123,7 +123,7 @@ namespace Content.Server.Atmos.EntitySystems
if(pressure < Atmospherics.WarningHighPressure)
goto default;
var damageScale = (int) MathF.Min((pressure / Atmospherics.HazardHighPressure) * Atmospherics.PressureDamageCoefficient, Atmospherics.MaxHighPressureDamage);
var damageScale = MathF.Min((pressure / Atmospherics.HazardHighPressure) * Atmospherics.PressureDamageCoefficient, Atmospherics.MaxHighPressureDamage);
// Deal damage and ignore resistances. Resistance to pressure damage should be done via pressure protection gear.
_damageableSystem.TryChangeDamage(uid, barotrauma.Damage * damageScale, true);