Turret Entities (#38)
* Spotlight Turret. * Used new turret sprite, credit: @Lobstrex (Lob)#5692 * Moved AimShootLifeProcessor.cs to content. * Update Submodule Try 2.
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committed by
Pieter-Jan Briers
parent
98bd1552b9
commit
071ed3f1ed
@@ -2,6 +2,7 @@
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.Components.Interactable.Tools;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Placement;
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using SS14.Server;
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using SS14.Server.Interfaces;
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using SS14.Server.Interfaces.Chat;
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@@ -19,6 +20,7 @@ using SS14.Shared.Log;
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using SS14.Shared.Map;
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using SS14.Shared.Timers;
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using SS14.Shared.Interfaces.Timing;
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using SS14.Shared.Maths;
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namespace Content.Server
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{
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@@ -100,6 +102,9 @@ namespace Content.Server
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var newMap = mapMan.CreateMap(new MapId(2));
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mapLoader.LoadBlueprint(newMap, new GridId(4), "Maps/Demo/DemoGrid.yaml");
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var grid = newMap.GetGrid(new GridId(4));
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SpawnHelpers.SpawnLightTurret(grid, new Vector2(-15, 15));
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}
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var timeSpan = timing.RealTime - startTime;
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Logger.Info($"Loaded map in {timeSpan.TotalMilliseconds:N2}ms.");
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