Turret Entities (#38)

* Spotlight Turret.

* Used new turret sprite, credit: @Lobstrex (Lob)#5692

* Moved AimShootLifeProcessor.cs to content.

* Update Submodule Try 2.
This commit is contained in:
Acruid
2018-03-15 12:41:31 -07:00
committed by Pieter-Jan Briers
parent 98bd1552b9
commit 071ed3f1ed
9 changed files with 255 additions and 1 deletions

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- type: entity
id: TurretBase
name: Turret Base
components:
- type: Transform
- type: Clickable
- type: BoundingBox
- type: Sprite
drawdepth: FloorPlaceable
sprites:
- TurrBase
- type: entity
id: TurretTopGun
name: Turret (Gun)
components:
- type: Transform
- type: Clickable
- type: BoundingBox
- type: Sprite
drawdepth: WallMountedItems
sprites:
- TurrTop
- type: AiController
logic: AimShootLife
vision: 6.0
- type: entity
id: TurretTopLight
name: Turret (Light)
components:
- type: Transform
- type: Clickable
- type: BoundingBox
- type: Sprite
drawdepth: WallMountedItems
sprites:
- TurrLamp
- type: AiController
logic: AimShootLife
vision: 6.0
- type: PointLight
radius: 512
mask: flashlight_mask
autoRot: true

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