News UI overhaul and PDA notifications (#19610)
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@@ -488,11 +488,12 @@ public sealed class ChatUIController : UIController
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if (_state.CurrentState is GameplayStateBase)
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{
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// can always hear local / radio / emote when in the game
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// can always hear local / radio / emote / notifications when in the game
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FilterableChannels |= ChatChannel.Local;
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FilterableChannels |= ChatChannel.Whisper;
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FilterableChannels |= ChatChannel.Radio;
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FilterableChannels |= ChatChannel.Emotes;
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FilterableChannels |= ChatChannel.Notifications;
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// Can only send local / radio / emote when attached to a non-ghost entity.
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// TODO: this logic is iffy (checking if controlling something that's NOT a ghost), is there a better way to check this?
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@@ -16,6 +16,7 @@ public sealed partial class ChannelFilterPopup : Popup
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ChatChannel.Whisper,
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ChatChannel.Emotes,
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ChatChannel.Radio,
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ChatChannel.Notifications,
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ChatChannel.LOOC,
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ChatChannel.OOC,
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ChatChannel.Dead,
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