The Newest Furry Race [Skeletons] (#7825)
Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
231
Resources/Prototypes/Body/Parts/skeleton.yml
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231
Resources/Prototypes/Body/Parts/skeleton.yml
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@@ -0,0 +1,231 @@
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# TODO BODY: Part damage
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- type: entity
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id: PartSkeleton
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parent: BaseItem
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name: "skeleton body part"
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abstract: true
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components:
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- type: Damageable
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damageContainer: Biological
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- type: entity
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id: TorsoSkeleton
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name: "skeleton torso"
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parent: PartSkeleton
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components:
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- type: Sprite
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netsync: false
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: "torso_m"
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- type: Icon
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: "torso_m"
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- type: BodyPart
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partType: Torso
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size: 14
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compatibility: Biological
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# criticalThreshold: 100
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# deadThreshold: 150
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- type: entity
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id: HeadSkeleton
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name: "skull"
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description: Alas poor Yorick...
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parent: PartSkeleton
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components:
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- type: Sprite
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netsync: false
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: "skull_icon"
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- type: Icon
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: "skull_icon"
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- type: BodyPart
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partType: Head
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size: 7
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compatibility: Biological
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#Unique stuff the skull has for one a skelly gets "boned" nyeheheh
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- type: BodyReassemble
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action:
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icon: Mobs/Species/Skeleton/parts.rsi/full.png
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name: reassemble-action
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description: reassemble-description
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itemIconStyle: NoItem
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event: !type:ReassembleActionEvent
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- type: Input
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context: "human"
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- type: Speech
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- type: Vocal
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- type: Emoting
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- type: Grammar
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attributes:
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proper: true
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- type: Examiner
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- type: GhostRadio
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- type: DoAfter
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- type: Actions
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- type: MobState
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thresholds:
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0: !type:NormalMobState {}
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# criticalThreshold: 50
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# deadThreshold: 120
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- type: entity
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id: LeftArmSkeleton
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name: "left skeleton arm"
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parent: PartSkeleton
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components:
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- type: Sprite
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netsync: false
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: "l_arm"
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- type: Icon
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: "l_arm"
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- type: BodyPart
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partType: Arm
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size: 5
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compatibility: Biological
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symmetry: Left
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# criticalThreshold: 40
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# deadThreshold: 80
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- type: entity
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id: RightArmSkeleton
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name: "right skeleton arm"
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parent: PartSkeleton
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components:
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- type: Sprite
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netsync: false
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: "r_arm"
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- type: Icon
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: "r_arm"
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- type: BodyPart
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partType: Arm
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size: 5
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compatibility: Biological
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symmetry: Right
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# criticalThreshold: 40
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# deadThreshold: 80
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- type: entity
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id: LeftHandSkeleton
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name: "left skeleton hand"
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parent: PartSkeleton
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components:
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- type: Sprite
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netsync: false
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: "l_hand"
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- type: Icon
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: "l_hand"
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- type: BodyPart
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partType: Hand
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size: 3
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compatibility: Biological
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symmetry: Left
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# criticalThreshold: 30
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# deadThreshold: 60
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- type: entity
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id: RightHandSkeleton
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name: "right skeleton hand"
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parent: PartSkeleton
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components:
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- type: Sprite
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netsync: false
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: "r_hand"
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- type: Icon
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: "r_hand"
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- type: BodyPart
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partType: Hand
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size: 3
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compatibility: Biological
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symmetry: Right
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# criticalThreshold: 30
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# deadThreshold: 60
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- type: entity
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id: LeftLegSkeleton
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name: "left skeleton leg"
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parent: PartSkeleton
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components:
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- type: Sprite
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netsync: false
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: "l_leg"
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- type: Icon
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: "l_leg"
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- type: BodyPart
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partType: Leg
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size: 6
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compatibility: Biological
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symmetry: Left
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- type: entity
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id: RightLegSkeleton
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name: "right skeleton leg"
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parent: PartSkeleton
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components:
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- type: Sprite
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netsync: false
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: "r_leg"
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- type: Icon
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: "r_leg"
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- type: BodyPart
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partType: Leg
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size: 6
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compatibility: Biological
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symmetry: Right
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# criticalThreshold: 45
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# deadThreshold: 90
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- type: entity
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id: LeftFootSkeleton
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name: "left skeleton foot"
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parent: PartSkeleton
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components:
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- type: Sprite
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netsync: false
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: "l_foot"
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- type: Icon
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: "l_foot"
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- type: BodyPart
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partType: Foot
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size: 2
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compatibility: Biological
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symmetry: Left
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# criticalThreshold: 30
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# deadThreshold: 60
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- type: entity
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id: RightFootSkeleton
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name: "right skeleton foot"
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parent: PartSkeleton
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components:
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- type: Sprite
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netsync: false
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: "r_foot"
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- type: Icon
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: "r_foot"
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- type: BodyPart
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partType: Foot
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size: 2
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compatibility: Biological
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symmetry: Right
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# criticalThreshold: 30
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# deadThreshold: 60
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14
Resources/Prototypes/Body/Presets/skeleton.yml
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14
Resources/Prototypes/Body/Presets/skeleton.yml
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@@ -0,0 +1,14 @@
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- type: bodyPreset
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name: "skeleton"
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id: SkeletonPreset
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partIDs:
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head: HeadSkeleton
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torso: TorsoSkeleton
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right arm: RightArmSkeleton
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left arm: LeftArmSkeleton
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right hand: RightHandSkeleton
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left hand: LeftHandSkeleton
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right leg: RightLegSkeleton
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left leg: LeftLegSkeleton
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right foot: RightFootSkeleton
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left foot: LeftFootSkeleton
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@@ -118,6 +118,20 @@
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Heat: 3.0
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Poison: 0.0
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# immune to everything except physical and heat damage
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- type: damageModifierSet
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id: Skeleton
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coefficients:
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Blunt: 2.5
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Slash: 1.5
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Piercing: 1.2
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Cold: 0.0
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Poison: 0.0
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Radiation: 0.0
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Asphyxiation: 0.0
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Bloodloss: 0.0
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Cellular: 0.0
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# Represents which damage types should be modified
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# in relation to how they cause bloodloss damage.
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- type: damageModifierSet
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28
Resources/Prototypes/Entities/Mobs/Player/skeleton.yml
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28
Resources/Prototypes/Entities/Mobs/Player/skeleton.yml
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- type: entity
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save: false
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parent: MobSkeletonPersonBase
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id: MobSkeletonPerson
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components:
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- type: InteractionPopup
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successChance: 1
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interactSuccessString: hugging-success-generic
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interactSuccessSound: /Audio/Effects/hug.ogg
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messagePerceivedByOthers: hugging-success-generic-others
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- type: Mind
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showExamineInfo: true
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- type: Input
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context: "human"
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- type: PlayerMobMover
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- type: PlayerInputMover
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- type: Vocal
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maleScream: /Audio/Voice/Skeleton/skeleton_scream.ogg
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femaleScream: /Audio/Voice/Skeleton/skeleton_scream.ogg
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- type: Alerts
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- type: Actions
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- type: Eye
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- type: CameraRecoil
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- type: Examiner
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- type: CanHostGuardian
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- type: AiFactionTag
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factions:
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- NanoTrasen
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352
Resources/Prototypes/Entities/Mobs/Species/skeleton.yml
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352
Resources/Prototypes/Entities/Mobs/Species/skeleton.yml
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- type: entity
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save: false
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name: Urist McSkelly
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id: MobSkeletonPersonBase
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description: A miserable pile of bones.
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noSpawn: true
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components:
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- type: Tag
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tags:
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- CanPilot
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- FootstepSound
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- DoorBumpOpener
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- type: Reactive
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groups:
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Flammable: [ Touch ]
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Extinguish: [ Touch ]
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Acidic: [Touch, Ingestion]
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reactions:
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- reagents: [Water, SpaceCleaner]
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methods: [Touch]
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effects:
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- !type:WashCreamPieReaction
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- type: Flashable
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- type: Hands
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- type: MovementSpeedModifier
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- type: MovedByPressure
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- type: Markings
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- type: Barotrauma
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damage:
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types:
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Blunt: 0.7 #per second, scales with pressure and other constants.
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- type: DamageOnHighSpeedImpact
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damage:
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types:
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Blunt: 5
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soundHit:
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path: /Audio/Effects/hit_kick.ogg
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# Organs
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- type: HealthExaminable
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examinableTypes:
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- Blunt
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- Slash
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- Piercing
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- Heat
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- Shock
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- type: StatusEffects
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allowed:
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- Stun
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- KnockedDown
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- SlowedDown
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- Stutter
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- Electrocution
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# Other
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- type: Inventory
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- type: Clickable
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- type: InteractionOutline
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- type: Icon
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: full
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- type: Sprite
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netsync: false
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noRot: true
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drawdepth: Mobs
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layers:
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- map: [ "enum.HumanoidVisualLayers.Chest" ]
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color: "#ffffff"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: torso_m
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- map: [ "enum.HumanoidVisualLayers.Head" ]
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color: "#ffffff"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: head_m
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- map: [ "enum.HumanoidVisualLayers.Eyes" ]
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color: "#008800"
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sprite: Mobs/Customization/eyes.rsi
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state: eyes
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- map: [ "enum.HumanoidVisualLayers.RArm" ]
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color: "#ffffff"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: r_arm
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- map: [ "enum.HumanoidVisualLayers.LArm" ]
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color: "#ffffff"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: l_arm
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- map: [ "enum.HumanoidVisualLayers.RLeg" ]
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color: "#ffffff"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: r_leg
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- map: [ "enum.HumanoidVisualLayers.LLeg" ]
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color: "#ffffff"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: l_leg
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- shader: StencilClear
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: l_leg
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- shader: StencilMask
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map: [ "enum.HumanoidVisualLayers.StencilMask" ]
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sprite: Mobs/Customization/masking_helpers.rsi
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state: female_full
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visible: false
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- map: [ "jumpsuit" ]
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shader: StencilDraw
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- map: [ "enum.HumanoidVisualLayers.LHand" ]
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color: "#ffffff"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: l_hand
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- map: [ "enum.HumanoidVisualLayers.RHand" ]
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color: "#ffffff"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: r_hand
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||||
- map: [ "enum.HumanoidVisualLayers.LFoot" ]
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color: "#ffffff"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: l_foot
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- map: [ "enum.HumanoidVisualLayers.RFoot" ]
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color: "#ffffff"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: r_foot
|
||||
- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
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color: "#ffffff"
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sprite: Objects/Misc/handcuffs.rsi
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state: body-overlay-2
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||||
visible: false
|
||||
- map: [ "id" ]
|
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- map: [ "gloves" ]
|
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- map: [ "shoes" ]
|
||||
- map: [ "ears" ]
|
||||
- map: [ "outerClothing" ]
|
||||
- map: [ "eyes" ]
|
||||
- map: [ "belt" ]
|
||||
- map: [ "neck" ]
|
||||
- map: [ "back" ]
|
||||
- map: [ "mask" ]
|
||||
- map: [ "head" ]
|
||||
- map: [ "pocket1" ]
|
||||
- map: [ "pocket2" ]
|
||||
- type: Physics
|
||||
bodyType: KinematicController
|
||||
- type: Fixtures
|
||||
fixtures: # TODO: This needs a second fixture just for mob collisions.
|
||||
- shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.35
|
||||
mass: 70
|
||||
restitution: 0.0
|
||||
mask:
|
||||
- MobMask
|
||||
layer:
|
||||
- MobLayer
|
||||
- type: AtmosExposed
|
||||
- type: Flammable
|
||||
fireSpread: true
|
||||
canResistFire: true
|
||||
damage:
|
||||
types:
|
||||
Heat: 1 #per second, scales with number of fire 'stacks'
|
||||
- type: Temperature
|
||||
heatDamageThreshold: 360
|
||||
coldDamageThreshold: 260
|
||||
currentTemperature: 310.15
|
||||
specificHeat: 42
|
||||
coldDamage:
|
||||
types:
|
||||
Cold : 1 #per second, scales with temperature & other constants
|
||||
heatDamage:
|
||||
types:
|
||||
Heat : 1 #per second, scales with temperature & other constants
|
||||
- type: HumanoidAppearance
|
||||
- type: Body
|
||||
template: HumanoidTemplate
|
||||
preset: SkeletonPreset
|
||||
gibSound: /Audio/Effects/bone_rattle.ogg
|
||||
- type: Damageable
|
||||
damageContainer: Biological
|
||||
damageModifierSet: Skeleton
|
||||
- type: ThermalRegulator
|
||||
metabolismHeat: 800
|
||||
radiatedHeat: 100
|
||||
implicitHeatRegulation: 500
|
||||
sweatHeatRegulation: 2000
|
||||
shiveringHeatRegulation: 2000
|
||||
normalBodyTemperature: 310.15
|
||||
thermalRegulationTemperatureThreshold: 25
|
||||
- type: Internals
|
||||
- type: MobState
|
||||
thresholds:
|
||||
0: !type:NormalMobState {}
|
||||
100: !type:DeadMobState {}
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 100
|
||||
behaviors:
|
||||
- !type:GibBehavior { }
|
||||
- type: SlowOnDamage #modified speeds because they're so weak
|
||||
speedModifierThresholds:
|
||||
60: 0.9
|
||||
80: 0.7
|
||||
90: 0.5
|
||||
- type: HeatResistance
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: RotationVisualizer
|
||||
- type: BuckleVisualizer
|
||||
- type: FireVisualizer
|
||||
sprite: Mobs/Effects/onfire.rsi
|
||||
normalState: Generic_mob_burning
|
||||
alternateState: Standing
|
||||
fireStackAlternateState: 3
|
||||
- type: CreamPiedVisualizer
|
||||
state: creampie_human
|
||||
- type: DamageVisualizer
|
||||
thresholds: [20, 40, 100]
|
||||
targetLayers:
|
||||
- "enum.HumanoidVisualLayers.Chest"
|
||||
- "enum.HumanoidVisualLayers.Head"
|
||||
- "enum.HumanoidVisualLayers.LArm"
|
||||
- "enum.HumanoidVisualLayers.LLeg"
|
||||
- "enum.HumanoidVisualLayers.RArm"
|
||||
- "enum.HumanoidVisualLayers.RLeg"
|
||||
damageOverlayGroups:
|
||||
Brute:
|
||||
sprite: Mobs/Effects/brute_damage.rsi
|
||||
color: "#8a8a8a"
|
||||
Burn:
|
||||
sprite: Mobs/Effects/burn_damage.rsi
|
||||
- type: CombatMode
|
||||
- type: Climbing
|
||||
- type: Cuffable
|
||||
- type: CharacterInfo
|
||||
- type: AnimationPlayer
|
||||
- type: Buckle
|
||||
- type: UnarmedCombat
|
||||
hitSound:
|
||||
collection: Punch
|
||||
range: 0.8
|
||||
arcwidth: 30
|
||||
arc: fist
|
||||
damage:
|
||||
types:
|
||||
Blunt: 5
|
||||
- type: Pullable
|
||||
- type: DoAfter
|
||||
- type: CreamPied
|
||||
- type: Stripping
|
||||
- type: Strippable
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.StrippingUiKey.Key
|
||||
type: StrippableBoundUserInterface
|
||||
- type: Puller
|
||||
- type: Speech
|
||||
- type: Vocal
|
||||
- type: Emoting
|
||||
- type: Grammar
|
||||
attributes:
|
||||
proper: true
|
||||
- type: StandingState
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: Urist McSkelly
|
||||
parent: MobHumanDummy
|
||||
id: MobSkeletonPersonDummy
|
||||
noSpawn: true
|
||||
description: A dummy skeleton meant to be used in character setup.
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
drawdepth: Mobs
|
||||
layers:
|
||||
- map: [ "enum.HumanoidVisualLayers.Chest" ]
|
||||
color: "#b8b8b8"
|
||||
sprite: Mobs/Species/Skeleton/parts.rsi
|
||||
state: torso_m
|
||||
- map: [ "enum.HumanoidVisualLayers.Head" ]
|
||||
color: "#b8b8b8"
|
||||
sprite: Mobs/Species/Skeleton/parts.rsi
|
||||
state: head_m
|
||||
- map: [ "enum.HumanoidVisualLayers.Eyes" ]
|
||||
color: "#008800"
|
||||
sprite: Mobs/Customization/eyes.rsi
|
||||
state: eyes
|
||||
- map: [ "enum.HumanoidVisualLayers.RArm" ]
|
||||
color: "#b8b8b8"
|
||||
sprite: Mobs/Species/Skeleton/parts.rsi
|
||||
state: r_arm
|
||||
- map: [ "enum.HumanoidVisualLayers.LArm" ]
|
||||
color: "#b8b8b8"
|
||||
sprite: Mobs/Species/Skeleton/parts.rsi
|
||||
state: l_arm
|
||||
- map: [ "enum.HumanoidVisualLayers.RLeg" ]
|
||||
color: "#b8b8b8"
|
||||
sprite: Mobs/Species/Skeleton/parts.rsi
|
||||
state: r_leg
|
||||
- map: [ "enum.HumanoidVisualLayers.LLeg" ]
|
||||
color: "#b8b8b8"
|
||||
sprite: Mobs/Species/Skeleton/parts.rsi
|
||||
state: l_leg
|
||||
- shader: StencilClear
|
||||
sprite: Mobs/Species/Skeleton/parts.rsi
|
||||
state: l_leg
|
||||
- shader: StencilMask
|
||||
map: [ "enum.HumanoidVisualLayers.StencilMask" ]
|
||||
sprite: Mobs/Customization/masking_helpers.rsi
|
||||
state: female_full
|
||||
visible: false
|
||||
- map: [ "jumpsuit" ]
|
||||
shader: StencilDraw
|
||||
- map: [ "enum.HumanoidVisualLayers.LHand" ]
|
||||
color: "#b8b8b8"
|
||||
sprite: Mobs/Species/Skeleton/parts.rsi
|
||||
state: l_hand
|
||||
- map: [ "enum.HumanoidVisualLayers.RHand" ]
|
||||
color: "#b8b8b8"
|
||||
sprite: Mobs/Species/Skeleton/parts.rsi
|
||||
state: r_hand
|
||||
- map: [ "enum.HumanoidVisualLayers.LFoot" ]
|
||||
color: "#b8b8b8"
|
||||
sprite: Mobs/Species/Skeleton/parts.rsi
|
||||
state: l_foot
|
||||
- map: [ "enum.HumanoidVisualLayers.RFoot" ]
|
||||
color: "#b8b8b8"
|
||||
sprite: Mobs/Species/Skeleton/parts.rsi
|
||||
state: r_foot
|
||||
- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
|
||||
color: "#ffffff"
|
||||
sprite: Objects/Misc/handcuffs.rsi
|
||||
state: body-overlay-2
|
||||
visible: false
|
||||
- map: [ "id" ]
|
||||
- map: [ "gloves" ]
|
||||
- map: [ "shoes" ]
|
||||
- map: [ "ears" ]
|
||||
- map: [ "outerClothing" ]
|
||||
- map: [ "eyes" ]
|
||||
- map: [ "belt" ]
|
||||
- map: [ "neck" ]
|
||||
- map: [ "back" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
|
||||
state: shaved
|
||||
sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
color: '#FFFFFF80'
|
||||
- map: [ "enum.HumanoidVisualLayers.Hair" ]
|
||||
state: bald
|
||||
sprite: Mobs/Customization/human_hair.rsi
|
||||
color: '#FFFFFF80'
|
||||
- map: [ "mask" ]
|
||||
- map: [ "head" ]
|
||||
- map: [ "pocket1" ]
|
||||
- map: [ "pocket2" ]
|
||||
@@ -30,6 +30,14 @@
|
||||
dollPrototype: MobSlimePersonDummy
|
||||
skinColoration: Hues
|
||||
|
||||
- type: species
|
||||
id: Skeleton
|
||||
name: Skeleton
|
||||
roundStart: false #unspooky, change it in october
|
||||
prototype: MobSkeletonPerson
|
||||
dollPrototype: MobSkeletonPersonDummy
|
||||
skinColoration: TintedHues
|
||||
|
||||
#- type: species
|
||||
# id: Vox
|
||||
# name: Vox
|
||||
@@ -37,4 +45,3 @@
|
||||
# prototype: MobVox
|
||||
# dollPrototype: MobVoxDummy
|
||||
# skinColoration: Hues
|
||||
|
||||
|
||||
Reference in New Issue
Block a user