The Newest Furry Race [Skeletons] (#7825)
Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
28
Resources/Prototypes/Entities/Mobs/Player/skeleton.yml
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28
Resources/Prototypes/Entities/Mobs/Player/skeleton.yml
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- type: entity
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save: false
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parent: MobSkeletonPersonBase
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id: MobSkeletonPerson
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components:
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- type: InteractionPopup
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successChance: 1
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interactSuccessString: hugging-success-generic
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interactSuccessSound: /Audio/Effects/hug.ogg
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messagePerceivedByOthers: hugging-success-generic-others
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- type: Mind
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showExamineInfo: true
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- type: Input
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context: "human"
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- type: PlayerMobMover
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- type: PlayerInputMover
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- type: Vocal
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maleScream: /Audio/Voice/Skeleton/skeleton_scream.ogg
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femaleScream: /Audio/Voice/Skeleton/skeleton_scream.ogg
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- type: Alerts
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- type: Actions
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- type: Eye
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- type: CameraRecoil
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- type: Examiner
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- type: CanHostGuardian
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- type: AiFactionTag
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factions:
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- NanoTrasen
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352
Resources/Prototypes/Entities/Mobs/Species/skeleton.yml
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352
Resources/Prototypes/Entities/Mobs/Species/skeleton.yml
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- type: entity
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save: false
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name: Urist McSkelly
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id: MobSkeletonPersonBase
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description: A miserable pile of bones.
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noSpawn: true
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components:
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- type: Tag
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tags:
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- CanPilot
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- FootstepSound
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- DoorBumpOpener
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- type: Reactive
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groups:
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Flammable: [ Touch ]
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Extinguish: [ Touch ]
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Acidic: [Touch, Ingestion]
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reactions:
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- reagents: [Water, SpaceCleaner]
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methods: [Touch]
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effects:
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- !type:WashCreamPieReaction
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- type: Flashable
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- type: Hands
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- type: MovementSpeedModifier
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- type: MovedByPressure
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- type: Markings
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- type: Barotrauma
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damage:
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types:
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Blunt: 0.7 #per second, scales with pressure and other constants.
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- type: DamageOnHighSpeedImpact
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damage:
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types:
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Blunt: 5
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soundHit:
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path: /Audio/Effects/hit_kick.ogg
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# Organs
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- type: HealthExaminable
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examinableTypes:
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- Blunt
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- Slash
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- Piercing
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- Heat
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- Shock
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- type: StatusEffects
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allowed:
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- Stun
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- KnockedDown
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- SlowedDown
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- Stutter
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- Electrocution
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# Other
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- type: Inventory
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- type: Clickable
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- type: InteractionOutline
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- type: Icon
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: full
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- type: Sprite
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netsync: false
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noRot: true
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drawdepth: Mobs
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layers:
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- map: [ "enum.HumanoidVisualLayers.Chest" ]
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color: "#ffffff"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: torso_m
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- map: [ "enum.HumanoidVisualLayers.Head" ]
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color: "#ffffff"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: head_m
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- map: [ "enum.HumanoidVisualLayers.Eyes" ]
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color: "#008800"
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sprite: Mobs/Customization/eyes.rsi
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state: eyes
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- map: [ "enum.HumanoidVisualLayers.RArm" ]
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color: "#ffffff"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: r_arm
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- map: [ "enum.HumanoidVisualLayers.LArm" ]
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color: "#ffffff"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: l_arm
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- map: [ "enum.HumanoidVisualLayers.RLeg" ]
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color: "#ffffff"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: r_leg
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- map: [ "enum.HumanoidVisualLayers.LLeg" ]
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color: "#ffffff"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: l_leg
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- shader: StencilClear
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: l_leg
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- shader: StencilMask
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map: [ "enum.HumanoidVisualLayers.StencilMask" ]
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sprite: Mobs/Customization/masking_helpers.rsi
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state: female_full
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visible: false
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- map: [ "jumpsuit" ]
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shader: StencilDraw
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- map: [ "enum.HumanoidVisualLayers.LHand" ]
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color: "#ffffff"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: l_hand
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- map: [ "enum.HumanoidVisualLayers.RHand" ]
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color: "#ffffff"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: r_hand
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- map: [ "enum.HumanoidVisualLayers.LFoot" ]
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color: "#ffffff"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: l_foot
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- map: [ "enum.HumanoidVisualLayers.RFoot" ]
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color: "#ffffff"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: r_foot
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- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
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color: "#ffffff"
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sprite: Objects/Misc/handcuffs.rsi
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state: body-overlay-2
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visible: false
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- map: [ "id" ]
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- map: [ "gloves" ]
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- map: [ "shoes" ]
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- map: [ "ears" ]
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- map: [ "outerClothing" ]
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- map: [ "eyes" ]
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- map: [ "belt" ]
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- map: [ "neck" ]
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- map: [ "back" ]
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- map: [ "mask" ]
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- map: [ "head" ]
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- map: [ "pocket1" ]
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- map: [ "pocket2" ]
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- type: Physics
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bodyType: KinematicController
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- type: Fixtures
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fixtures: # TODO: This needs a second fixture just for mob collisions.
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- shape:
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!type:PhysShapeCircle
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radius: 0.35
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mass: 70
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restitution: 0.0
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mask:
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- MobMask
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layer:
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- MobLayer
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- type: AtmosExposed
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- type: Flammable
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fireSpread: true
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canResistFire: true
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damage:
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types:
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Heat: 1 #per second, scales with number of fire 'stacks'
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- type: Temperature
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heatDamageThreshold: 360
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coldDamageThreshold: 260
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currentTemperature: 310.15
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specificHeat: 42
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coldDamage:
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types:
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Cold : 1 #per second, scales with temperature & other constants
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heatDamage:
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types:
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Heat : 1 #per second, scales with temperature & other constants
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- type: HumanoidAppearance
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- type: Body
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template: HumanoidTemplate
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preset: SkeletonPreset
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gibSound: /Audio/Effects/bone_rattle.ogg
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- type: Damageable
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damageContainer: Biological
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damageModifierSet: Skeleton
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- type: ThermalRegulator
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metabolismHeat: 800
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radiatedHeat: 100
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implicitHeatRegulation: 500
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sweatHeatRegulation: 2000
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shiveringHeatRegulation: 2000
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normalBodyTemperature: 310.15
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thermalRegulationTemperatureThreshold: 25
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- type: Internals
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- type: MobState
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thresholds:
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0: !type:NormalMobState {}
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100: !type:DeadMobState {}
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 100
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behaviors:
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- !type:GibBehavior { }
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- type: SlowOnDamage #modified speeds because they're so weak
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speedModifierThresholds:
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60: 0.9
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80: 0.7
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90: 0.5
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- type: HeatResistance
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- type: Appearance
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visuals:
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- type: RotationVisualizer
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- type: BuckleVisualizer
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- type: FireVisualizer
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sprite: Mobs/Effects/onfire.rsi
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normalState: Generic_mob_burning
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alternateState: Standing
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fireStackAlternateState: 3
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- type: CreamPiedVisualizer
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state: creampie_human
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- type: DamageVisualizer
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thresholds: [20, 40, 100]
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targetLayers:
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- "enum.HumanoidVisualLayers.Chest"
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- "enum.HumanoidVisualLayers.Head"
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- "enum.HumanoidVisualLayers.LArm"
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- "enum.HumanoidVisualLayers.LLeg"
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- "enum.HumanoidVisualLayers.RArm"
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- "enum.HumanoidVisualLayers.RLeg"
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damageOverlayGroups:
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Brute:
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sprite: Mobs/Effects/brute_damage.rsi
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color: "#8a8a8a"
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Burn:
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sprite: Mobs/Effects/burn_damage.rsi
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- type: CombatMode
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- type: Climbing
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- type: Cuffable
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- type: CharacterInfo
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- type: AnimationPlayer
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- type: Buckle
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- type: UnarmedCombat
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hitSound:
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collection: Punch
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range: 0.8
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arcwidth: 30
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arc: fist
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damage:
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types:
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Blunt: 5
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- type: Pullable
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- type: DoAfter
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- type: CreamPied
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- type: Stripping
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- type: Strippable
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- type: UserInterface
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interfaces:
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- key: enum.StrippingUiKey.Key
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type: StrippableBoundUserInterface
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- type: Puller
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- type: Speech
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- type: Vocal
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- type: Emoting
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- type: Grammar
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attributes:
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proper: true
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- type: StandingState
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- type: entity
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save: false
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name: Urist McSkelly
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parent: MobHumanDummy
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id: MobSkeletonPersonDummy
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noSpawn: true
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description: A dummy skeleton meant to be used in character setup.
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components:
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- type: Sprite
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netsync: false
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drawdepth: Mobs
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layers:
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- map: [ "enum.HumanoidVisualLayers.Chest" ]
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color: "#b8b8b8"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: torso_m
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- map: [ "enum.HumanoidVisualLayers.Head" ]
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color: "#b8b8b8"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: head_m
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- map: [ "enum.HumanoidVisualLayers.Eyes" ]
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color: "#008800"
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sprite: Mobs/Customization/eyes.rsi
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state: eyes
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- map: [ "enum.HumanoidVisualLayers.RArm" ]
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color: "#b8b8b8"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: r_arm
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- map: [ "enum.HumanoidVisualLayers.LArm" ]
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color: "#b8b8b8"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: l_arm
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- map: [ "enum.HumanoidVisualLayers.RLeg" ]
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color: "#b8b8b8"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: r_leg
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- map: [ "enum.HumanoidVisualLayers.LLeg" ]
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color: "#b8b8b8"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: l_leg
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- shader: StencilClear
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: l_leg
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- shader: StencilMask
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map: [ "enum.HumanoidVisualLayers.StencilMask" ]
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sprite: Mobs/Customization/masking_helpers.rsi
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state: female_full
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visible: false
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- map: [ "jumpsuit" ]
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shader: StencilDraw
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- map: [ "enum.HumanoidVisualLayers.LHand" ]
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color: "#b8b8b8"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: l_hand
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- map: [ "enum.HumanoidVisualLayers.RHand" ]
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color: "#b8b8b8"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: r_hand
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- map: [ "enum.HumanoidVisualLayers.LFoot" ]
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color: "#b8b8b8"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: l_foot
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- map: [ "enum.HumanoidVisualLayers.RFoot" ]
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color: "#b8b8b8"
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sprite: Mobs/Species/Skeleton/parts.rsi
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state: r_foot
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- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
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color: "#ffffff"
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sprite: Objects/Misc/handcuffs.rsi
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state: body-overlay-2
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visible: false
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- map: [ "id" ]
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- map: [ "gloves" ]
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- map: [ "shoes" ]
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- map: [ "ears" ]
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- map: [ "outerClothing" ]
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- map: [ "eyes" ]
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- map: [ "belt" ]
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- map: [ "neck" ]
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- map: [ "back" ]
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- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
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state: shaved
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sprite: Mobs/Customization/human_facial_hair.rsi
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color: '#FFFFFF80'
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- map: [ "enum.HumanoidVisualLayers.Hair" ]
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state: bald
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sprite: Mobs/Customization/human_hair.rsi
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color: '#FFFFFF80'
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- map: [ "mask" ]
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- map: [ "head" ]
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- map: [ "pocket1" ]
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- map: [ "pocket2" ]
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