Check mass on climb glass table (#6959)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -72,6 +72,8 @@ namespace Content.Server.Climbing
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private void OnGlassClimbed(EntityUid uid, GlassTableComponent component, ClimbedOnEvent args)
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{
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if (TryComp<PhysicsComponent>(args.Climber, out var physics) && physics.Mass <= component.MassLimit)
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return;
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_damageableSystem.TryChangeDamage(args.Climber, component.ClimberDamage);
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_damageableSystem.TryChangeDamage(uid, component.TableDamage);
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_stunSystem.TryParalyze(args.Climber, TimeSpan.FromSeconds(component.StunTime), true);
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