Check mass on climb glass table (#6959)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
wrexbe
2022-03-02 06:07:48 -08:00
committed by GitHub
parent 0dc05574bd
commit 075f18c277
3 changed files with 11 additions and 0 deletions

View File

@@ -72,6 +72,8 @@ namespace Content.Server.Climbing
private void OnGlassClimbed(EntityUid uid, GlassTableComponent component, ClimbedOnEvent args)
{
if (TryComp<PhysicsComponent>(args.Climber, out var physics) && physics.Mass <= component.MassLimit)
return;
_damageableSystem.TryChangeDamage(args.Climber, component.ClimberDamage);
_damageableSystem.TryChangeDamage(uid, component.TableDamage);
_stunSystem.TryParalyze(args.Climber, TimeSpan.FromSeconds(component.StunTime), true);