Fix mech double interactions (#14672)

This commit is contained in:
Leon Friedrich
2023-03-24 14:42:43 +13:00
committed by GitHub
parent b960bc7636
commit 07667ae34b
4 changed files with 12 additions and 2 deletions

View File

@@ -240,7 +240,12 @@ namespace Content.Shared.Interaction
{
if (TryComp<InteractionRelayComponent>(user, out var relay) && relay.RelayEntity is not null)
{
UserInteraction(relay.RelayEntity.Value, coordinates, target, altInteract, checkCanInteract, checkAccess, checkCanUse);
// TODO this needs to be handled better. This probably bypasses many complex can-interact checks in weird roundabout ways.
if (_actionBlockerSystem.CanInteract(user, target))
{
UserInteraction(relay.RelayEntity.Value, coordinates, target, altInteract, checkCanInteract, checkAccess, checkCanUse);
return;
}
}
if (target != null && Deleted(target.Value))